BAR - model submission - Page 3

BAR - model submission

Balanced Annihilation with remade Units

Moderator: Content Developer

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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: BAR - model submission

Post by caldera »

Core T2 Radar Vehicle (Informer)

Image
Download link: http://spring-portal.com/index.php/docm ... nformermrd
Texture status: done
Script status: done (from xta)
License: free to use(?) -- MR.D
Last edited by caldera on 22 Mar 2010, 23:05, edited 1 time in total.
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: BAR - model submission

Post by caldera »

Core T2 Heavy Missile Tank (Banisher)

Image
Download link: http://spring-portal.com/index.php/docm ... anishermrd
Texture status: done
Script status: done (from ca)
License: free to use(?) -- MR.D
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: BAR - model submission

Post by caldera »

Core T2 Mobile Flak (Copperhead)

Image
Download link:http://spring-portal.com/index.php/docm ... perheadmrd
Texture status: done
Script status: done (mixed ca and ota script)
License: free to use(?) -- MR.D
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: BAR - model submission

Post by manolo_ »

solltest ja bald alle mr.d zusammen haben :)
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: BAR - model submission

Post by caldera »

naja hoffentlich macht er den rest auch noch ;)

Core T1 Paralyzer Drone (Bladewing)

Image
Download link:http://spring-portal.com/index.php/docm ... adewingmrd
Texture status: done
Script status: done (rotating fans)
License: free to use(?) -- MR.D
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: BAR - model submission

Post by caldera »

Core T1 Airplant

Image
Download link:http://spring-portal.com/index.php/docm ... irplantmrd
Texture status: done
Script status: buggy (prints error) but working lua script (probably because ba is not ready for lua-scripting)
License: free to use(?) -- MR.D
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: BAR - model submission

Post by manolo_ »

r u sure, that its lvl1 and not lvl2? btw i thought there were several scripts for it (look in the thread)
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: BAR - model submission

Post by caldera »

Arm Windgen fixed Script
http://spring-portal.com/index.php/docm ... eratorcrem

Regret, did the script from your post really work? I tried but it didnt rotate. If its really bugged you can use this one.
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: BAR - model submission

Post by caldera »

Arm T2 Tachyon Laser (Annihilator)

Image
Download link:http://spring-portal.com/index.php/docm ... ilatorcrem
Texture status: done
Script status: done (mixed ca and ota script)
License: "what I do is 100% free to use/modify by anyone." -- Cremuss
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: BAR - model submission

Post by Regret »

caldera wrote:Arm T2 Tachyon Laser (Annihilator)

Image
Download link:http://spring-portal.com/index.php/docm ... ilatorcrem
Texture status: done
Script status: done (mixed ca and ota script)
License: "what I do is 100% free to use/modify by anyone." -- Cremuss
http://springrts.com/phpbb/viewtopic.ph ... 77#p415177

Annihilator was already submitted. :c
caldera wrote:Arm Windgen fixed Script
http://spring-portal.com/index.php/docm ... eratorcrem

Regret, did the script from your post really work? I tried but it didnt rotate. If its really bugged you can use this one.
Didn't test the script, but CA should have working one either way.

Also thanks for the model subs ;p
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: BAR - model submission

Post by caldera »

i posted anni again because i remade the script based on the ota one. That way "my" anny works if u copy-paste it into current BA. The CA-anni spams errors. CA must have changed some scripting behavior.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: BAR - model submission

Post by Regret »

caldera wrote:i posted anni again because i remade the script based on the ota one. That way "my" anny works if u copy-paste it into current BA. The CA-anni spams errors. CA must have changed some scripting behavior.
Oh, great then D:

I keep a backup of all models submitted here just in case so will replace with this one.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: BAR - model submission

Post by Pxtl »

Regret wrote:
caldera wrote:i posted anni again because i remade the script based on the ota one. That way "my" anny works if u copy-paste it into current BA. The CA-anni spams errors. CA must have changed some scripting behavior.
Oh, great then D:

I keep a backup of all models submitted here just in case so will replace with this one.
Get a source control system like Github or Sourceforge working for you. You shouldn't trust your HDD for backing up or the Spring forum. Real projects are done using source control so you can make changes without risking losing something when you make a change (you keep all versions on a server, automatically versioned). These programs are a little tricky to set up, but once you're going they're very user-friendly and streamlined.
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: BAR - model submission

Post by caldera »

Core T1 Windgenerator

Image
Download link:http://spring-portal.com/index.php/docm ... neratorbtd
Texture status: done
Script status: done (reused ota script)
License: "Copyrights are released in what ever way you want (as well is all any thing I have done in the past), with the addition that when distributing it in any altered or unaltered form you give proper credits." -- bobthedinosaur

Thanks again bob, i like this model very much. Different from the ota one but still ta-like.
Last edited by caldera on 22 May 2010, 00:09, edited 1 time in total.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: BAR - model submission

Post by Jazcash »

Why don't you guys just work on getting models for the necessary units for gameplay such as mexes, windmills, solars, basic labs, basic offensive units and Coms. Then you can create the game and people can play a basic version of it. Over time, you'll keep add the new units as they're made. This way, more people would be interested in developing it as it's a live project.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: BAR - model submission

Post by Licho »

Oh that windgen is nice, really handy for CA too.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: BAR - model submission

Post by KaiserJ »

caldera you are a winrar <3
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: BAR - model submission

Post by caldera »

Arm T1 Flea

a real cutie:
Image
Download link:http://spring-portal.com/index.php/docm ... -armfleaca
Texture status: done
Script status: done (ota script)
License: model and texture from CA. Original model created by Zenka.
Last edited by caldera on 24 May 2010, 23:54, edited 1 time in total.
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Petah
Posts: 426
Joined: 13 Jan 2008, 19:40

Re: BAR - model submission

Post by Petah »

So whats the status of getting these into a playable mod, they all look pretty damm good.

And BTW why do aircraft plants have runways when they take off vertically.
User avatar
caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: BAR - model submission

Post by caldera »

Arm T1 PackO (Popup Missile Battery)

Image
http://spring-portal.com/index.php/docm ... -armpackca
Texture status: done
Script status: done (decompiled and fixed ota script)
License: model and texture from CA (created by Saktoth)

@Petah: Both sides have over 180 units each and there is noone modelling for BAR (except the core windgen made by bob), its just a collection of models which are already done. If we continue at this speed, this project cant release something playable this year.
Last edited by caldera on 26 May 2010, 18:45, edited 1 time in total.
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