SpringLobby 0.267 released! - Page 14

SpringLobby 0.267 released!

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abma
Spring Developer
Posts: 3535
Joined: 01 Jun 2009, 00:08

Re: SpringLobby 0.256 released!

Post by abma » 04 May 2017, 03:10

raaar wrote:what's the downside of this?
it maybe has some new bugs.

raaar wrote:EDIT: I joined WorldAtWar_rapid2 and after downloading the latest version of the game it didn't change to synced. I pressed the "reload maps/games" option on the menu and it disconnected from the server. When i reconnected i was synced and able to play. Not sure if it's a one-time issue.
the disconnect was because of a test of the current development version of the spring lobby server. not sure if the development version is the cause for beeing not synced or not.
0 x

raaar
Metal Factions Developer
Posts: 784
Joined: 20 Feb 2010, 12:17

Re: SpringLobby 0.256 released!

Post by raaar » 04 May 2017, 05:58

ah, i had edited the post later:
joined a planet annihilation server and it downloaded the game and map and became synced by itself, so it seems fine
0 x

abma
Spring Developer
Posts: 3535
Joined: 01 Jun 2009, 00:08

Re: SpringLobby 0.257 released!

Post by abma » 28 Sep 2017, 02:15

released SpringLobby 0.257:
- fix unit restrictions
- add tls support
- battleroom: Add a promote button that sends !promote
- settings: make the lobby remember account password by default
- Edit->Autojoin channels joins immidiately if possible.

please report bugs to the bugtracker, thanks!
3 x

abma
Spring Developer
Posts: 3535
Joined: 01 Jun 2009, 00:08

Re: SpringLobby 0.258 released!

Post by abma » 02 Oct 2017, 22:52

released SpringLobby 0.258:
- fix regression #787: broken user registering due TLS support
- Install appdata file into canonical directory


please report bugs to the bugtracker, thanks!
1 x

abma
Spring Developer
Posts: 3535
Joined: 01 Jun 2009, 00:08

Re: SpringLobby 0.260 released!

Post by abma » 28 Oct 2017, 13:50

released 0.260:

- reimplement channel history
- check if synced before game start / prompt for download
- don't send plain text PING when tls-handshaking
- increase default log verbosity
3 x

abma
Spring Developer
Posts: 3535
Joined: 01 Jun 2009, 00:08

Re: SpringLobby 0.261 released!

Post by abma » 31 Dec 2017, 07:25

released 0.261:

- fix rare crash on login / register
- add option to not launch spring when speccing a battle
- add timestamp to springlobby.log entries
- simplify engine compatiblity check: always do a full string compare
- fix Gtk-CRITICAL console messages
- log lobbyserver messages to springlobby.log
- rate limit download status: lowers cpu usage when downloading
- always use TLS / remove option to disable TLS
- fix compile with system jsoncpp
- don't prompt for empty downloads
- read locales from compile dir
- remove old + broken translations / make translations work again
3 x

abma
Spring Developer
Posts: 3535
Joined: 01 Jun 2009, 00:08

Re: SpringLobby 0.262 released!

Post by abma » 04 Jan 2018, 13:54

released 0.262:
- fix demo replay (spring engine not found)
- fix "autolaunch game"
2 x

abma
Spring Developer
Posts: 3535
Joined: 01 Jun 2009, 00:08

Re: SpringLobby 0.263 released!

Post by abma » 08 Jan 2018, 23:51

released 0.263:
- more verbose logging to track down crashes
0 x

User avatar
ThinkSome
Posts: 259
Joined: 14 Jun 2015, 13:36

Re: SpringLobby 0.263 released!

Post by ThinkSome » 08 Jan 2018, 23:55

At this rate we'll reach 1.000 in no time!
0 x

abma
Spring Developer
Posts: 3535
Joined: 01 Jun 2009, 00:08

Re: SpringLobby 0.263 released!

Post by abma » 09 Jan 2018, 00:05

https://github.com/springlobby/springlo ... 01453dbaa4

at this rate we'll reach 1000 in ~40 years! 8)
0 x

abma
Spring Developer
Posts: 3535
Joined: 01 Jun 2009, 00:08

Re: SpringLobby 0.264 released!

Post by abma » 27 Feb 2018, 20:46

released 0.264:

- improved the start button in battleroom
- log everything into springlobby.log (added downloader + unitsync handling)
- cmake 3.1 at least is required to compile springlobby
- replace boost:: with std:: in some places
- fix crash when re-selecting no map / no game in singleplayer tab
- updated buildslave to latest mxe (wxwidgets 3.0.3, etc)


a LOT of kudos go to ThinkSome, thanks for his contributions!
2 x

abma
Spring Developer
Posts: 3535
Joined: 01 Jun 2009, 00:08

Re: SpringLobby 0.265 released!

Post by abma » 04 Sep 2018, 23:39

released 0.265:

all connections of springlobby should be tls now: hopefully still everything works!

Changelog:

- more verbose logging when starting spring / log exit code
- Rearange and realign buttons in singleplayer and battleroom tabs
- remove warning message when starting a match without opponet
- more verbose connect / disconnect messages
- use tls for https://api.springfiles.com / https://paste.springfiles.com
- use tls for springlobby updates
- fix by far the largest part of the replays freeze (with 1900 replays 107s -> 0.962s).
- fix error message "Failed to setup download" shown for no reason
- fix error message "Couldn't load GetMapInfoCount"
- fix some rare download bugs
- fix crash in votepanel on disconnect
- fix connecting to inofficial / test lobby servers
- fix chatpanel size with non-default dpi / font size
- fix out-of-tree compile
- fix display of seconds in the Duration column of the replay list
- fix display of missing map names in the replays list
- fix reading of gameTime from replays


again a LOT of kudos go to ThinkSome, thanks for his contributions!
9 x

abma
Spring Developer
Posts: 3535
Joined: 01 Jun 2009, 00:08

Re: SpringLobby 0.265 released!

Post by abma » 05 Sep 2018, 23:50

released 0.266:
- Fix #886 (Unable to register due to certificate fingerprint mismatch)
- merge engine and version into one column

100% kudos to ThinkSome!
3 x

abma
Spring Developer
Posts: 3535
Joined: 01 Jun 2009, 00:08

Re: SpringLobby 0.267 released!

Post by abma » 09 Sep 2018, 17:20

released 0.267
- fix connecting to unknown lobby servers (fingerprint mismatch)
4 x

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