Springlobby is awesome - Page 2

Springlobby is awesome

Moderators: Moderators, Lobby Developers

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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Springlobby is awesome

Post by lurker » 28 May 2009, 19:39

Spring Downloader gets dupe maps all the time.

Just drag the replay onto spring.exe
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kohkane
Posts: 2
Joined: 27 May 2009, 01:27

Re: Springlobby is awesome

Post by kohkane » 29 May 2009, 21:54

TASclient still doesn't work! D:
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Noruas
XTA Developer
Posts: 1266
Joined: 24 Feb 2005, 02:58

Re: Springlobby is awesome

Post by Noruas » 30 May 2009, 21:13

none of them works, tasclinet is dead now in spring 64 bit, ive tried all the tricks, and spring lobby, half of the updates will make it not even load when i double click it. springlobby seems organic, it makes mistakes whenever it wants too, instead of consistently. Also when it does work PICKING MAPS SUCK, when you have 900 maps.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Springlobby is awesome

Post by aegis » 30 May 2009, 21:40

tasclient runs on my 64-bit with no errors :/
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someonesimple
Posts: 3
Joined: 21 May 2009, 13:33

Re: Springlobby is awesome

Post by someonesimple » 31 May 2009, 00:04

I totally agree with the OP, springlobby is awesome.
Image

Actually, a minute before the screenshot it was at 1.2GB of RAM usage, not much later it killed SpringEngine since my machine was out of memory.
When my Lan-buddy just had left the room, the ram usage dropped to 530MB. And yes, that 25% CPU usage is actually 100% CPU usage on one core.

I didn't notice this on hosted games pre 0.79.1, is it an A.I. issue ? (i was using KAIK .13)

Spec's. WinXP SP3 32bit, Q6600 @ 3.2Ghz, 2GB of Ram. Up to date Spring.
Also, the constant "refreshing" of springlobby is an PITA and looks slow and awfull.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Springlobby is awesome

Post by Neddie » 31 May 2009, 12:45

I've had TASC suck 2.8 GB of RAM. That is nothing, you're a wuss.

The refreshing is terrible though.
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SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: Springlobby is awesome

Post by SirMaverick » 01 Jun 2009, 00:44

Noruas wrote:springlobby seems organic, it makes mistakes whenever it wants too, instead of consistently.
Did you make a ticket with a more precise description?
Also when it does work PICKING MAPS SUCK, when you have 900 maps.
Yeah, if they are just in a simple list, you have to scroll a while. But the list seems complete. :-)
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AF
AI Developer
Posts: 20667
Joined: 14 Sep 2004, 11:32

Re: Springlobby is awesome

Post by AF » 01 Jun 2009, 17:34

Going in the lobby doesn't work, it normally ends up with one of the following results:
  • Shutup or we'll mute you
  • Use linux
  • File a ticket
None of which really help.

Tickets appear to be building up and not being fixed anywhere near as fast as they need to be. It appears no windows testing is done by the developers, and I get that x64 issue too, I have Vista business x64 on my machine.
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SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: Springlobby is awesome

Post by SirMaverick » 01 Jun 2009, 20:15

AF wrote:Going in the lobby doesn't work, it normally ends up with one of the following results:
  • [...]
  • File a ticket
None of which really help.
Ok, then do not report your bugs, just open a thread saying Springlobby sucks. Things will be better soon.
Tickets appear to be building up and not being fixed anywhere near as fast as they need to be.
Lack of developers and time. What do you expect? Bugs don't fix themselves.
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Peet
Malcontent
Posts: 4378
Joined: 27 Feb 2006, 22:04

Re: Springlobby is awesome

Post by Peet » 03 Jun 2009, 14:00

I personally prefer the "fix it yourself" response. Or even better, "It's a non-issue".
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bashar
Posts: 152
Joined: 03 Dec 2006, 23:06

Re: Springlobby is awesome

Post by bashar » 06 Jun 2009, 17:09

"it's not a bug, it's a feature"
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SirMaverick
Posts: 834
Joined: 19 May 2009, 21:10

Re: Springlobby is awesome

Post by SirMaverick » 06 Jun 2009, 21:50

Peet wrote:I personally prefer the "fix it yourself" response.
If you do so, please say how you fixed it, so others can benefit too - a.k.a. "provide a patch".
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zwzsg
Kernel Panic Co-Developer
Posts: 7013
Joined: 16 Nov 2004, 13:08

Re: Springlobby is awesome

Post by zwzsg » 07 Jun 2009, 01:30

:roll:
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[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Springlobby is awesome

Post by [Krogoth86] » 20 Jun 2009, 18:09

It seems the current version doesn't save the chatlog anymore (just does save the times anyone said something) and I also can't run replays (don't know if it just is unable to initialize them the right way or if there's something wrong about the team infos because something seems to be wrong about the allies)...
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Super Mario
Posts: 814
Joined: 21 Oct 2008, 02:54

Re: Springlobby is awesome

Post by Super Mario » 10 Jul 2009, 18:37

bashar wrote:"it's not a bug, it's a feature"
LOL. Use the TM version of it.

It's not a bug, it's a feature TM
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