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LD43
Posted: 27 Oct 2018, 16:32
by gajop
Announcing the next
Ludum Dare, LD43! Use this thread to sign up.
Date: 30th November, 2018 (see local time at
https://ldjam.com), for up to 72 hours (OK to just participate the days you're free)
Communication:
https://discordapp.com/invite/nvf9PdG (Updated! We use Discord now)
General info:
https://github.com/SpringCabal/SkeletonGame/wiki
Game:
https://ldjam.com/events/ludum-dare/43/to-the-last-drop
We will be using Github (under
SpringCabal's organization), based on the usual
SkeletonGame repo, with latest maintenance engine version as well.
We'll be participating again as SpringCabal, but since there is no concept of a "team", be sure to add
me as a friend, so I can properly attribute everyone like it was done for our
previous entry.
Re: LD43
Posted: 27 Oct 2018, 17:51
by Silentwings
I can do one of the weekend days, not sure which will be best yet.
Re: LD43
Posted: 05 Nov 2018, 11:22
by PicassoCT
You have my brow
Re: LD43
Posted: 05 Nov 2018, 12:42
by Anarchid
It has to be the one weekend in november that i'm not available :<
Re: LD43
Posted: 05 Nov 2018, 15:04
by PicassoCT
Why cant you do the ludum dare, work on the job and ride the misses on a death metal festival at the same time?
Is a little multi-asking demanding so much?
Re: LD43
Posted: 05 Nov 2018, 15:16
by hokomoko
Might be possible. Will update.
Re: LD43
Posted: 05 Nov 2018, 16:03
by gajop
Anarchid wrote: ↑05 Nov 2018, 12:42
It has to be the one weekend in november that i'm not available :<
Aw, and I was hoping to play with ivand's new shaders and Blender. Next time then!
Re: LD43
Posted: 14 Nov 2018, 06:35
by gajop
That said, Picasso, how would you feel about trying this new PBR shader tech?
If you're interested, let's set up something with ivand, and test it out before the jam. Not sure how well it would fit in your workflow, but it would be nice to do if possible.
Re: LD43
Posted: 14 Nov 2018, 07:24
by PicassoCT
I think replicating his demo with a different unit would be good
Re: LD43
Posted: 14 Nov 2018, 10:43
by ivand
Hi Picasso.
I wonder if the tool you use for 3D modeling supports something like Metallic (preferred) or Specular (less preferred as it requires some shader upgrade) PBR workflows?
Re: LD43
Posted: 25 Nov 2018, 03:59
by Google_Frog
I'm interested.
Re: LD43
Posted: 25 Nov 2018, 12:38
by hokomoko
Seems very likely that I'll be available, at least for most of the time.
Re: LD43
Posted: 26 Nov 2018, 12:24
by gajop
Thanks everyone for signing up.
Pretty decent turn up, our team looks something like this*:
- Silentwings (code?, available for a day)
- Picasso (art, available for a day)
- GoogleFrog (code)
- hokomoko (sounds and some help with code)
- J (friend of mine, art)
- gajop (code)
A reminder to everyone to add
me on the Ludum Dare site so I can properly attribute the game to all the authors. Best to also drop me a PM or leave a post below so I know what your account name is (I don't think I can see who is following me).
For this LD, I would like to focus on creating a playable demo as soon as possible, maybe within hours of figuring out what we want to do. Hopefully by the end of the first day we would have iterated over it a couple of times so we can leave the remainder for polish.
I'll be posting a few more updates before the event, please stay tuned.
*roles and times are just estimates and do not present any kind of strict obligation
Re: LD43
Posted: 26 Nov 2018, 18:46
by Silentwings
I'll be available for whichever day has the worst weather
I'll let you know on Thurs/Fri which one.
Looks like we have plenty of code - I'm happy to make a map also.
Re: LD43
Posted: 27 Nov 2018, 13:22
by gajop
For this LD, I would like to use Discord instead of Gitter. Much of us the Spring community is on Discord already, and there are no strong reasons to stick to Gitter. Join the SpringCabal Discord
server and reduce the amount of browser tabs by one.
Also, we are currently in the process of
theme voting. Please cast your votes.
Silentwings wrote: ↑26 Nov 2018, 18:46
Looks like we have plenty of code - I'm happy to make a map also.
Never enough in my experience :) But yeah, it might be a good choice to have you make the map. They turn up pretty nice, and the methods you use are generative so we don't have to make map painting textures separately.
Re: LD43
Posted: 04 Dec 2018, 15:27
by gajop
Re: LD43
Posted: 04 Dec 2018, 15:59
by Silentwings
Deleting the attachment deletes your image, because the image was the attachment!
Re: LD43
Posted: 04 Dec 2018, 23:37
by gajop
Silentwings wrote: ↑04 Dec 2018, 15:59
Deleting the attachment deletes your image, because the image was the attachment!
It was visible for a bit, I suppose until it got flushed out from cache or whatever
Re: LD43
Posted: 05 Dec 2018, 09:13
by PicassoCT
Looks spectacular. Great you could get PBR to work
Re: LD43
Posted: 05 Dec 2018, 09:25
by gajop
We didn't use PBR, not sure what you're referring to.