This caused it to take roughly about 5 minutes to load due to it building archivecache. If you're going to distribute something like this, you need to isolate it.gajop wrote:Windows version is not isolated (Linux one is).
As far as the gameplay itself, I couldn't get past room 3. I tried pushing the cubes into the spiders to push them into the flames, and that didn't work. I tried dodging them and trapping them in the first room and died before I could pull that off.
The character movement is awful. It's clunky and slow, not like a dungeon crawler should act, so I went in and gave my character turnrate 5000 and turninplace true and the game was instantly much more playable.
I got past the 3rd room, but I don't understand the big room. I tried using the canisters to damage the walls (I thought that's why the fire was there), but they usually flew through the walls, so that's not the answer.
Tbh this game really suffers from spring's grid pathing. It makes the game quite jarring. There is another far more serious issue though, the lups flames used cause extreme cpu lag for me. To the tune of 500ms or so. Bad enough that playing becomes quite difficult. I wish you guys had asked me. I already have some CEG flame effects that would have been just as good for nowhere near the performance cost of lups.
It's impressive, that's for damn sure. I like it, but it does need some spit and polish here and there.