Ludum Dare 32 - Page 2

Ludum Dare 32

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gajop
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Re: Ludum Dare 32

Post by gajop » 21 Mar 2015, 15:22

That's great ;)
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hokomoko
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Re: Ludum Dare 32

Post by hokomoko » 21 Mar 2015, 16:01

Some valuable tips for teams in LD:
http://ludumdare.com/compo/2013/04/11/a ... a-jamteam/
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gajop
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Re: Ludum Dare 32

Post by gajop » 21 Mar 2015, 16:41

Those seem pretty useful, in particular I like this one: "Create placeholder assets(empty sounds, blank sprites) that can be easily swapped out without programmer intervention."
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PicassoCT
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Re: Ludum Dare 32

Post by PicassoCT » 21 Mar 2015, 17:28

I have such in jw..

boxes with orange textures.. they are usefull indeed.. though after a while the model task tend to pile up.. cause prototyping has no consequences workwise on the 3d side
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gajop
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Re: Ludum Dare 32

Post by gajop » 03 Apr 2015, 07:57

The team is in (alphabetically):
Anarchid (leader)
gajop
hokomoko
Picasso
Silentwings

Voting has started: http://ludumdare.com/theme/ . Cast your vote and have a say on what you want us to make!
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PicassoCT
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Re: Ludum Dare 32

Post by PicassoCT » 04 Apr 2015, 09:00

A Rogue-like playing on one map..mixed with Tower Defense

also testtexture
Image
Attachments
ld_testtex.7z
(328.08 KiB) Not downloaded yet
testtex.jpg
(376.94 KiB) Not downloaded yet
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DaisyDukey
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Re: Ludum Dare 32

Post by DaisyDukey » 05 Apr 2015, 07:26

hi has the winner been announced yet at all?
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gajop
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Re: Ludum Dare 32

Post by gajop » 05 Apr 2015, 07:28

It hasn't started yet, there's still quite some time: http://www.timeanddate.com/worldclock/f ... T18&p1=224 .
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gajop
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Re: Ludum Dare 32

Post by gajop » 07 Apr 2015, 07:55

It seems like voting will start around the 9th. There's a list of themes that were popular in previous voting rounds, but never got chosen: http://ludumdare.com/compo/2015/04/06/r ... tatistics/
And just to remind everyone, we're still doing a prep round during this weekend. I'd like to pick one of the themes either from that list or the voting if available and try to make something presentable. My personal preference would be to limit the preparation to Saturday+Sunday and perhaps Friday afternoon (European time - I'll somehow sync :p).

To put things more concretely, when do you think we can start?
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Anarchid
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Re: Ludum Dare 32

Post by Anarchid » 07 Apr 2015, 11:38

My thoughts:
- start Friday evening by UTC clock
- and pick a theme out of the list above randomly
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Silentwings
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Re: Ludum Dare 32

Post by Silentwings » 07 Apr 2015, 12:10

Is it one theme for everyone or is there eventually a list to select from?

I browsed through a few and noticed the theme "screen is 32x32 pixels" is one of the voting options, which could make a Spring game quite difficult ;)

I won't be around on Friday afternoon but will be for some of Saturday. Has someone set up a mumble room?
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Anarchid
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Re: Ludum Dare 32

Post by Anarchid » 07 Apr 2015, 12:19

Technical limitations that are not a theme - like "32x32px" - are not likely to get picked.
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gajop
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Re: Ludum Dare 32

Post by gajop » 07 Apr 2015, 12:44

Themes like that are likely to be slaughtered: http://ludumdare.com/compo/2015/04/06/w ... our-theme/
It's one team for everyone.
For mumble I think we can honestly just join one of the public rooms, although hosting with murmur was easy iirc.
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Silentwings
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Re: Ludum Dare 32

Post by Silentwings » 07 Apr 2015, 12:56

Using a public mumble server sounds fine, ofc we should create a channel specifically for us without lurkers/spectators/idea-guys floating around.
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Anarchid
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Re: Ludum Dare 32

Post by Anarchid » 07 Apr 2015, 13:05

I'll investigate the mumble technology later today.
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Anarchid
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Re: Ludum Dare 32

Post by Anarchid » 09 Apr 2015, 12:23

I was successful in creating a passworded channel on mumble.springrts.com.

Aside from password, it's also possible to use rather very granular ACL to manage the channel. E.g. we could allow the ideaguys to listen and read, but not speak or type.

Name and policy suggestions are welcome.
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gajop
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Re: Ludum Dare 32

Post by gajop » 09 Apr 2015, 18:56

I'm ok with this: "we could allow the ideaguys to listen and read, but not speak or type."
Not creative at naming things so I'll leave that to you.
We should make a project on github for LD. I can do that, and add the relevant repositories once we decide on the name (can always be changed of course..)
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zwzsg
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Re: Ludum Dare 32

Post by zwzsg » 09 Apr 2015, 19:55

No reason to be so afraid of idea guys. There's less time to think in a game jam, so it's quite handy to have idea guys do the brainstorm while you reap their ideas. I know I wouldn't have made it last time without my idea guys (granted they were jK and knorke, which have many more skills besides ideas). The trick is to remember you don't have to argue with idea guys. Just take what you want and ignore the rest.
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Anarchid
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Re: Ludum Dare 32

Post by Anarchid » 10 Apr 2015, 12:46

I think letting them text while not letting them speak is a workable compromise.

I've made the channel as a subchannel of #sy on mumble.springrts.com. The ACL is in place but i'm not sure it works.

Anyone with a spirit for experimentation should try to join and say something sudden to startle me, proving that it doesn't work.

(anyone not whitelisted into @participants shouldn't be able to talk, but i wasn't able to eliminate the standard @all group)

EDIT: tested, works :)
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FLOZi
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Re: Ludum Dare 32

Post by FLOZi » 11 Apr 2015, 01:44

So did you guys do anything in your practice run yet?
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