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Re: Ludum Dare 32

Posted: 07 May 2015, 20:14
by abma
wow, very cool! :)

i even like the name of the game! What about a release post and/or a dedicated forum/wiki page about gravitas? :)

Re: Ludum Dare 32

Posted: 07 May 2015, 20:20
by Silentwings
We have to fix the collision handling first :p

Gajop or others should decide whether they want a forum for it or not, I don't mind. We could have a general SpringCabal forum, since I guess we'll play LD again.

Re: Ludum Dare 32

Posted: 08 May 2015, 02:32
by gajop
Silentwings wrote:We have to fix the collision handling first :p
Definitely. I'd even rework the level and add checkpoints so it's more enjoyable (I predict it would take me the same amount of time to do that as fixing collisions would).
Rapid release would require some additional engine/rapid work first.
Silentwings wrote: Gajop or others should decide whether they want a forum for it or not, I don't mind. We could have a general SpringCabal forum, since I guess we'll play LD again.
We should have a Gravitas forum and a wiki page (with link on the Game page) and move this topic there.

Re: Ludum Dare 32

Posted: 08 May 2015, 20:40
by FLOZi
Looks like the Spring Forum fairies granted your wish :shock:

Re: Ludum Dare 32

Posted: 12 May 2015, 05:03
by gajop
Results are in:
http://ludumdare.com/compo/ludum-dare-32/

Ours:
Ratings
Coolness 100%
#293 Graphics(Jam) 3.74
#365 Audio(Jam) 3.10
#549 Mood(Jam) 3.00
#554 Innovation(Jam) 3.04
#558 Overall(Jam) 3.17
#654 Humor(Jam) 2.57
#671 Theme(Jam) 3.14
#823 Fun(Jam) 2.60
The graphics, fun and overall scores are pretty close to what I expected. I did think we'd get ranked slightly higher in the graphics with it, but I guess I was wrong (not sure how many Jam entries there were out of 1468 jam entries).

I guess more focus should be on polish for next time (maybe a whole day just for that), and hopefully come with a better engine version ;)