Dune - Water Pumping Station (File Download) - Page 3

Dune - Water Pumping Station (File Download)

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

The guild controls all space travel and charges exorbitant fees. You may be able to import enough to fill your basement tanks but you'll never be able to afford enough to irrigate the planet. In part because changing the climate of Arrakis would prevent the spice from appearing and the guild doesn't like that idea.
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Zoombie
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Post by Zoombie »

manored wrote:
Zoombie wrote:They do! Lots and lots of water. But it's still expensive.
I tough exploring workers until they stop breathing was past... :P
See the problem with not exploting workers is that you don't make as much of this magical thing called "money"
PuG
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Joined: 02 Apr 2006, 14:23

Post by PuG »

Would spice harvesting in Spring be possible as a mod? or would it require a new build with adjustments?

If not then have it more based around water supplies and the standard energy.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

PuG wrote:Would spice harvesting in Spring be possible as a mod? or would it require a new build with adjustments?

If not then have it more based around water supplies and the standard energy.
Spice could be simulated with features however it would not regrow.
PuG
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Post by PuG »

doesn't need to 'regrow' in regards to a time span of a Spring Battle - still sounds good.
Caradhras
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Joined: 31 Jul 2006, 21:49

Post by Caradhras »

In OSRTS, now called Command Engine, it will be possible.
manored
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Post by manored »

I think that it wont take very long until putting script on features becomes possible considering how many people are asking it and how usefull it would be. Then it will be possible to make regrowing/automutipliying features.

I would read the book, if wasnt for the fact that the 4 hours or more leght of the movie scares me and that I dont have it and im too lazy to buy or read on the internet... :P
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KDR_11k
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Post by KDR_11k »

manored wrote:I think that it wont take very long until putting script on features becomes possible considering how many people are asking it and how usefull it would be. Then it will be possible to make regrowing/automutipliying features.
That's not a given, scripts can't spawn units or features yet.
I would read the book, if wasnt for the fact that the 4 hours or more leght of the movie scares me and that I dont have it and im too lazy to buy or read on the internet... :P
Then go to the library.
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rattle
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Post by rattle »

...four hours length of THE movie?

Dune (1984) ~130 min
Dune (2000), 3 episodes ~220 min
Children of Dune (2003), 3 episodes ~240 min

Which of these do you refer to? Two of the three are crap by the way. :P
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Zoombie
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Post by Zoombie »

Are the two crappy one's 1989 and 2003? My only problem with the 2000 version was that Piter DiVires wasn't as neat as I thought he looked in the book. Other than that, I loved it.
manored
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Post by manored »

rattle wrote:...four hours length of THE movie?

Dune (1984) ~130 min
Dune (2000), 3 episodes ~220 min
Children of Dune (2003), 3 episodes ~240 min

Which of these do you refer to? Two of the three are crap by the way. :P
Not sure but it had around 4 hours.
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

PuG wrote:no bump mapping :)
PuG wrote:(ignore some of the extreme bumpiness on the texture, was doing a quick bump map and left it turned on for the render.
contradictory? :|

I'm not running you down, or off... frankly, the model is beautiful!.. but yeah, is it bump mapped? or did you manage to TEXTURE it like that?

I'm just, impressed... :shock:

/me goes and plays with bumpmapping again...
PuG
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Joined: 02 Apr 2006, 14:23

Post by PuG »

No bump - only the first render had a bump mapping :) the rest is textures alone, th texture bake also helps to give a slight illusion and ive applied a slight sharpen filter.
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rattle
Damned Developer
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Post by rattle »

Texturing tutorial please :)
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