M4A4 Sherman

M4A4 Sherman

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Joined: 21 Sep 2004, 08:25

M4A4 Sherman

Post by SpikedHelmet »

Image

Just thought I'd drop this.
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Quanto042
Basically OTA Developer
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Post by Quanto042 »

is this an actual S3O model? or is it a 3ds max model?
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MR.D
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Post by MR.D »

For a spring Model thats pretty hot, whats the Poly count on that?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

Yes it is an actual S3O model. It is 1149 faces.
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smoth
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Post by smoth »

:shock: what is the triangle count?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

1450 tris. Most of it is tris but there are a few square faces...

Image

Ignore the bit of shading corruption near the hull machinegun.
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smoth
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Post by smoth »

well, it is all tris in spring anyway. Are you doing team color on it?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Yes, tehre's a bit of teamcolour on the back of the turret and back of the hull.

Hey Smoth can I ask you for a favor? I need to delete the faces of the front plate, make it one solid piece (or two tris), and then re-import it back into Upspring. I can't do it because my 3d program is archaic and I'd lose all the mapping info, so I need a program like Wings, which I hear you use. I have it but for the life of me I can't figure out how the fuck to do anything with it.
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smoth
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Post by smoth »

I can take a look at it. Pm a link to me.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Actually nevermind, I figured it out myself immediately after I posted that. Well, thanks to Flozi anyway. But thanks for offering anyway!

Image

Finished product!
Last edited by SpikedHelmet on 16 Feb 2007, 11:30, edited 1 time in total.
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MR.D
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Post by MR.D »

One thing that could improve it visually, although slight.
Darken the Well areas where the tracks are. it will give it a bit o contrast and fake shadows = win.

Besides it should be darker on the undercarriage jsut because mud and dirt would be packed under there.
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smoth
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Post by smoth »

no problem spiked, I try to help where I can.
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KDR_11k
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Post by KDR_11k »

Could use some dirtying up near the bottom, it probably drove through a few puddles on its way to the front. Could also have some small damage like dents or at least corroded paint, perhaps also some dirt on the top that got blown there by explosions or left by dirty boots.
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rattle
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Post by rattle »

That's pretty good... you should add some dirt or traces of grass like KDR and other people mentioned.
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hrmph
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Post by hrmph »

Most impressive/realistic-looking tank I've seen in spring. Very nice.
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Fanger
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Post by Fanger »

Only realistic-looking tank I've seen in spring. Very nice.
Fixed..
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LOrDo
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Post by LOrDo »

It looks to me like the tread mechinism would crush itself under the weigh of the tank.
But the model itself looks very nice. The texture is actualy "tankish".
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rattle
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Post by rattle »

On a sidenote, why's the .50 (assuming this is an M2) facing backwards?
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Aun
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Post by Aun »

rattle wrote:On a sidenote, why's the .50 (assuming this is an M2) facing backwards?
I'd guess at scripting ease.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

I have no idea. That's just the way they built them. They're anti-aircraft machineguns so I guess they made them to shoot at planes behind them?
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