Random WIP 2006-2011 - Page 418

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke » 15 Dec 2011, 16:39

the recent avalanche?
Looks good graphics wise but for gameplay I am not sure: most terrain seems unpassable. Maybe make height differences less extreme?
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BaNa
Posts: 1561
Joined: 09 Sep 2007, 21:05

Re: Random WIP

Post by BaNa » 15 Dec 2011, 17:10

knorke wrote:the recent avalanche?
Looks good graphics wise but for gameplay I am not sure: most terrain seems unpassable. Maybe make height differences less extreme?
NOOOOOOOOOOOOOOES!!!

Extreme height differences can be made to path well, look at my teleporter map!
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith » 15 Dec 2011, 17:47

Better lighting, ssmf, heights reduced (kbots go almost everywhere)

The map is 32x32 with a height difference of 2500. For lolz.

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Image
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke » 17 Dec 2011, 12:55

y u make nice maps so large that i can not play them!
---
introducing the steam powered* wall:
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*not actually steampowered (uses EA origin)
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PicassoCT
Journeywar Developer & Mapper
Posts: 10199
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 17 Dec 2011, 16:20

Beherith wrote:Better lighting, ssmf, heights reduced (kbots go almost everywhere)

The map is 32x32 with a height difference of 2500. For lolz.

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Image
Image

reminds me back in the days of my youth, when i went for the mountain too
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PicassoCT
Journeywar Developer & Mapper
Posts: 10199
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 17 Dec 2011, 22:26

a wild Train appears.. its superfast, and gives a fuck about slopetolerance, because the railpillars grow out of the ground in front of it

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old video is old- you ve been told
http://www.youtube.com/watch?v=xPCH0AQmvUU
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conTrain.jpg
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maackey
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Joined: 02 Jul 2008, 07:11

Re: Random WIP

Post by maackey » 17 Dec 2011, 23:03

That is the most epic train I've ever seen.

I take it that that animation is supposed to be when the train is actually moving? (and the train is still getting its engines put in)

Have you thought about how it turns? Or is it not going to turn at all.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 17 Dec 2011, 23:38

Its going to turn in place, and there is going to be a special animation for that. Sort of a whole Section of rails turning on a circle like structure.

Im actually thinking about making this unit a plane internally. That way i could use the smothmesh, and cross canyons and gaps. Worked for the strider in Valves Game.

Real trouble is the Death Animation..derailing how should i acomplish that? I mastered it for topics, but it doesent come tooPics easily when its needed the most
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luckywaldo7
Posts: 1397
Joined: 17 Sep 2008, 04:36

Re: Random WIP

Post by luckywaldo7 » 18 Dec 2011, 00:16

Beherith wrote:Better lighting, ssmf, heights reduced (kbots go almost everywhere)

The map is 32x32 with a height difference of 2500. For lolz.

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Image
Looks absolutely gorgeous. As usual. :D

Better start making something crappy every now and then or we will start taking this your stuff for granted.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 18 Dec 2011, 01:20

yeah, hes behe, the poster guy :D

gentleman the nova prospect express...

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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat » 18 Dec 2011, 23:17

after seeing this page i would ask for some use of spoilers D:

also love that train... pfff i miss modelling :(
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PicassoCT
Journeywar Developer & Mapper
Posts: 10199
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 18 Dec 2011, 23:19

I set the damn gorgeous mountainsight on the adblock list. Its behe, trying to get people pawlow conditioned.


!esaeleR!esaeleR!esaeleR!esaeleR!esaeleR!esaeleR!esaeleR!esaeleR!esaeleR
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith » 19 Dec 2011, 01:06

Cant release yet, still many effects+tweaks to add.
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smoth
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Re: Random WIP

Post by smoth » 19 Dec 2011, 01:26

Image
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight » 19 Dec 2011, 05:39

Haters gonna hate.
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: Random WIP

Post by Cheesecan » 19 Dec 2011, 11:39

Just walking mah boy
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hoijui
Former Engine Dev
Posts: 4342
Joined: 22 Sep 2007, 09:51

Re: Random WIP

Post by hoijui » 19 Dec 2011, 12:34

I kind of can't get warm with the snow on that map, specifically the edges. though .. i guess it makes sense when looking at terrain from far above, it still kind of feels unnatural to me.
hmm... maybe that is not the problem i have, but ... usually the grass is not as green as that in winter, when there is snow in the mountains.
if it is that, it is ok i guess, as.. having nice green grass plus snow is good for the mood... behe playing god, and improving on his work!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10199
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 19 Dec 2011, 13:02

on this planet, in behes universe, grass grows wherever and whenever it pleases. No reason applies here.

Do not question beauty. Otherwise it vannishes
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smoth
Posts: 22295
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth » 28 Dec 2011, 05:08

Image
Amazing how nice chili can be.
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