Page 416 of 418

Re: Random WIP

Posted: 14 Nov 2011, 21:00
by PicassoCT
my nick forces me to welcome our new cubistic overlords...

Re: Random WIP

Posted: 15 Nov 2011, 11:14
by 1v0ry_k1ng
knorke, I bet your mod would look nicer with the addition of that shader that draws cartoon outlines around units

Re: Random WIP

Posted: 15 Nov 2011, 14:43
by knorke
Tested and it does look good. But too much fps loss on my machine, guess I can include it as disabled though.

Re: Random WIP

Posted: 27 Nov 2011, 02:31
by zwzsg
Hex Farm 2 will be playable with other mods than KP!
(Textures stitched from some doom wad)

Image

Image

Re: Random WIP

Posted: 27 Nov 2011, 05:27
by MidKnight

Re: Random WIP

Posted: 27 Nov 2011, 11:12
by BaNa
zwzsg wrote:Hex Farm 2 will be playable with other mods than KP!
(Textures stitched from some doom wad)

Image

Image
O_O

O_O

Fyeah!!!

Re: Random WIP

Posted: 27 Nov 2011, 12:09
by knorke
cool. iirc 84.0 adds lua function to change metalmap which could be usefull.

Re: Random WIP

Posted: 27 Nov 2011, 16:06
by SirArtturi
nice! Spring map finally in 3D! :)

Re: Random WIP

Posted: 27 Nov 2011, 17:39
by zwzsg
Sadly there seem to be mods that localise GetTeamStartPosition (in their spawn gadget), making my StartPos override ineffective, so units start in the void and die at game start. :cry:
SirArtturi wrote:nice! Spring map finally in 3D! :)
Not really, no more 3D than SupCom2 maps.
knorke wrote:cool. iirc 84.0 adds lua function to change metalmap which could be usefull.
As if loading this map wasn't slow enough!

Re: Random WIP

Posted: 27 Nov 2011, 20:26
by PicassoCT
zwzsg wrote:Sadly there seem to be mods that localise GetTeamStartPosition (in their spawn gadget), making my StartPos override ineffective, so units start in the void and die at game start. :cry:
SirArtturi wrote:nice! Spring map finally in 3D! :)
Not really, no more 3D than SupCom2 maps.
Oh noes i believed for years that there was a little 3dimensional world inside my screen. And now i learn is all fake.

Invain i condemned my friends for buying flatscreens...

Re: Random WIP

Posted: 27 Nov 2011, 20:34
by KaiserJ
looks awesome Z, fantastic work!

Re: Random WIP

Posted: 28 Nov 2011, 14:47
by 1v0ry_k1ng
zwzsg wrote:Hex Farm 2 will be playable with other mods than KP!
(Textures stitched from some doom wad)

Image

Image
ooh, how did you get non-stretched textures on the vertical surfaces?

Re: Random WIP

Posted: 28 Nov 2011, 17:58
by FLOZi
They (and the rest of the map) are drawn with lua

Re: Random WIP

Posted: 30 Nov 2011, 09:19
by Warlord Zsinj
Nice, always wanted to a coruscant map like that...

Re: Random WIP

Posted: 30 Nov 2011, 11:41
by PicassoCT
Citymap like this?
I volunteer to do the textures..

What are sizelimits? Can they be selfiluminated?

Re: Random WIP

Posted: 01 Dec 2011, 01:48
by zwzsg
There are no size limits, but the dimension are better being 2^(n+2) by 2^n. For exemple 512 by 128, or 1024 by 256, or 4096 by 1024, or ....

There is no self-illumination. There is only RGBA, with alpha being used as a brutal threshold at 50%.

Here is a reference picture:
Image

Save it into your Spring folder, and the map HexFarm2 will automatically load it.

Re: Random WIP

Posted: 01 Dec 2011, 20:29
by PicassoCT
Oh you, up there, living below the space and above the sky, using your cellphones to browse you have nothing to fear, but Ex-calibur, the broadbandswoard of pictures. Beholder of Eyes. Slay them!

Image

Thx goes to the Big Z for support and Info!

Re: Random WIP

Posted: 01 Dec 2011, 22:03
by hoijui
wow cool! :D
well done you two! i like picassos the most so far (and the sample tex also looks good).
though.. maybe i just don't like the others very much, cause they remind me on the old games, with their monotonic gameplay.

Re: Random WIP

Posted: 01 Dec 2011, 22:50
by PicassoCT
Its a nice first step.. but the real holyShit grail would be a city like this

Image as background... in a mixture... first some nearby towers as polygonmodell, then a skybox, the smog of the city below to hide the merching... and above and below that all, flying bitmapvehicles. Would be a real eye-opener. SC2 is currently going for that.

Image

Good its going where i wished i could have aimed Nightsky Opera too. Future is so retro-

Re: Random WIP

Posted: 02 Dec 2011, 00:58
by smoth
You could do this with the already existing engine if you would just make a bunch of generic building objects for scenery and we were able to designate areas as "no go" zones instead of water/land.