Random WIP 2006-2011 - Page 415

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
Posts: 22298
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth » 01 Nov 2011, 19:06

Normals set them.

Ps 31
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PicassoCT
Journeywar Developer & Mapper
Posts: 10229
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 01 Nov 2011, 19:31

Karl wrote:Well i don't like to tell my ages here due to privacy
how come you ask me that?
Pi-racysm? I always suspected it, now its out in the open, spring is officially anti-circular.

No, its misspelled piracy... but why not tell your age? You are afraid of loosing your "Im young im going out of jail"card once everyone knows?

Pri... as in prior
vac.. as in vacacination...
y... as in y-chromoson..

I remember, i once had something similar. But then google happened, and Facebook, and it basically was non-stop evar since thereafter. So what was that thing again? Sort of a personalityhymen?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6108
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi » 01 Nov 2011, 20:54

Karl wrote:Well i don't like to tell my ages here due to privacy
how come you ask me that?
Honestly, and I don't mean to offend, because your designs remind me of what I was doing a decade ago.
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ » 01 Nov 2011, 21:02

or he could be like me, an old nub
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PicassoCT
Journeywar Developer & Mapper
Posts: 10229
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 01 Nov 2011, 23:49

KaiserJ wrote:or he could be like me, an old nub
nubs get old?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke » 02 Nov 2011, 00:34

i am 12 and whats that.
Image
Actually its more random funfact than random wip:
backfaces of planes get rendered too and each side can have a different texture. at least with s3o.
I had stumbled across this thread: http://springrts.com/phpbb/viewtopic.php?f=9&t=18230 and wanted to see for myself.
And now I have this ugly stuff growing everywhere.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6108
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi » 02 Nov 2011, 08:12

Whut? Only 3do backfaces are rendered.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat » 02 Nov 2011, 12:24

@ karl - remove tracks and wheels, these can be made very easly, much 'cheaper'.

fill space between tracks, make 1 square in front of it, use alpha channel to make circle, paint wheel. when it comes to tracks, check s44.
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl » 02 Nov 2011, 12:43

Wombat wrote:@ karl - remove tracks and wheels, these can be made very easly, much 'cheaper'.

fill space between tracks, make 1 square in front of it, use alpha channel to make circle, paint wheel. when it comes to tracks, check s44.
No i don't want to make my models so undetailed, from now on all my Models will be only in High-Poly variant.
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Hoi
Posts: 2912
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi » 02 Nov 2011, 13:24

High poly doesn't mean detailed. It's about how you spend your polygons and about how you use the texture.

I can make a more detailed tank with 5% of the amount of polygons you used.
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smoth
Posts: 22298
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth » 02 Nov 2011, 18:12

Karl, I will give you 50 pennies for a 100dollar bill..

this is a 50 to 1 trade, you will profit greatly!


the point, more polies is not better. If you believe so, then I have an even better deal, I will give you 100 pennes for a 1000 dollar bill(yes, they exist)! that is 100 to 1! think of the profit!

Your tanks do not have proper normal setups, I question your texturing ability, both major factors in how a model looks and how the geometry sells the shapes and form.. then again, I agonize for minutes at least on if I should use 6 or 8 sides to a cylinder :)...

seriously, you need to set your normals and start texturing.

more polies != better.
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Karl
Panzerstahl Developer
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Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl » 02 Nov 2011, 18:47

smoth wrote:Karl, I will give you 50 pennies for a 100dollar bill..

this is a 50 to 1 trade, you will profit greatly!

the point, more polies is not better. If you believe so, then I have an even better deal, I will give you 100 pennes for a 1000 dollar bill(yes, they exist)! that is 100 to 1! think of the profit!
That will be twenty dollars! Then we got a deal
smoth wrote: Your tanks do not have proper normal setups,.
Well agreed i could do that...
smoth wrote: I question your texturing ability,
I never did texturing job, and i just dont feel like painting a model directly on the textures, Honestly and the only texturing job i can do is pixel painting more not , i have even 2D collection of pixel tanks but it is somewhere else... I think you might have seen my images somewhere here on this forum floating around deep in this endless wares. Result: only pixels omg
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat » 02 Nov 2011, 22:39

more polies = more work.
fixed it for ya
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PicassoCT
Journeywar Developer & Mapper
Posts: 10229
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 02 Nov 2011, 23:32

yeah karl just do as little polys as i do and smoth will be happy
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur » 04 Nov 2011, 03:49

wow smoth... you are not so good at maths.
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smoth
Posts: 22298
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth » 04 Nov 2011, 14:16

?
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fedjohn
Posts: 3
Joined: 12 Nov 2011, 10:30

Re: Random WIP

Post by fedjohn » 12 Nov 2011, 12:18

It's like a little wondered me i mean i didn't get it.
Metal texturing is the most easiest thing,just time eating but has rewards...
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fedjohn
Posts: 3
Joined: 12 Nov 2011, 10:30

Re: Random WIP

Post by fedjohn » 12 Nov 2011, 12:20

bobthedinosaur wrote:why is it that blocky definable models look much better than detailed higher poly models?
i didn't get it.............
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke » 14 Nov 2011, 17:26

Image
we're in the pipe, three by three. 8)
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ » 14 Nov 2011, 18:24

omg omg it's mrs frizzle and all of the magic schoolbus kids!
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