look like standard hands with a five sided baseGuessmyname wrote:Could you post a wireframe Smoth? I'm curious as to how you did the hands.
(and all the rest of it because holy wow but mostly the hands)

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look like standard hands with a five sided baseGuessmyname wrote:Could you post a wireframe Smoth? I'm curious as to how you did the hands.
(and all the rest of it because holy wow but mostly the hands)
Hoi wrote:Wow that looks nice! The geometry looks a bit messed up though, very unnatural. I recommend you try to make it more similar to human anatomy. He looks very deformed.
Hoi wrote:Mostly legs/feet and the belly a bit. Imagine an arm without biceps. Or a leg without that big... leg muscle. Doesn't matter if it's not human, it just doesn't feel right. Maybe you need to put a bit more polygons in it to make the shapes look natural, especially on the legs and feet.
cant see the wrong in that.. i do the 3dstuff that i need to make it 3 enough, and in every else case set on my strong point, which is texturing...smoth wrote:you are in a 3d medium doing 2d art.
What ive thinked in adding would be things like a church or a temple, outside of the settlement, or in the middle of the settlement, since we are talking about things that contrast with the rest of the buildings.smoth wrote:that is tight.