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Re: Random WIP

Posted: 15 Jul 2011, 20:01
by MElvinVM
rattle wrote:no hammer & sickle?
The big guys are getting that :oops:

Re: Random WIP

Posted: 16 Jul 2011, 03:14
by smoth
d-gun wrote:I added arrows to show what I mean. see where theres a hard edge? the texture is getting cut off where it meets the terrain. i've seen this in pretty much every asplosion in spring...its quite distracting

http://img695.imageshack.us/img695/104/screen00104.jpg
You didn't watch the video. However, I'll explain it to silence the frustrating you are apparently feeling. That is not clipping. that is the groundring, part of the groundflash ceg effect. It isn't clipping. that is the hard edge of an actual graphic.
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so the thing you thought was clipping is an actual effect working as intended. Except I said that I wanted to remove it and posted a HD video on youtube showing the new version..
rattle wrote:explosions look good but isn't it time to replace the bullet models with proper sprites?
ha ha ha proper sprites. spring's weapon system is retarded and we have only certain visuals for certain weapon types. Pretty damn annoying imo.

Re: Random WIP

Posted: 16 Jul 2011, 03:20
by FLOZi
I don't think you quite understand still what he is meaning by clipping, Smoth.

=> There's a reason all explosions in Spring do this, d-gun.

Re: Random WIP

Posted: 16 Jul 2011, 03:23
by smoth
what he was pointing out was the groundring.

Re: Random WIP

Posted: 16 Jul 2011, 04:17
by SpikedHelmet
He is pointing out the explosion graphic and how many of them are half-submerged with the ground. Nothing to do with the groundring at all. Are you stoned?

Re: Random WIP

Posted: 16 Jul 2011, 04:22
by smoth
I see what you are saying and seem to not care
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damn clipping, it is 2011 you would think the real world would have fixed that.

Re: Random WIP

Posted: 16 Jul 2011, 05:02
by Forboding Angel
smoth wrote:
rattle wrote:explosions look good but isn't it time to replace the bullet models with proper sprites?
ha ha ha proper sprites. spring's weapon system is retarded and we have only certain visuals for certain weapon types. Pretty damn annoying imo.
Your original reasoning for using models instead of sprites were that the units wouldn't fire when features were in the way. That hasn't been a problem for a long time. The only other possible reason could be ballistic behavior, but the shots are traveling so fast that ballistic or not, it really doesn't matter because the trajectory is still pretty much flat.

Edit: After random pm in the lobby informing that that wasn't the reason for going to Cannon weapontype..

Well then what was it? We both know that lasers are by far the easiest weapon to control in spring, and the only thing that sucks is the fact that they can't be ballistic.

Re: Random WIP

Posted: 16 Jul 2011, 05:53
by MidKnight
Light bleeds.

In the real works, light doesn't just stop suddenly near the ground. it has this nice fuzzy edge. You can see that in smoth's photo.

Some selective bloom on the bottom of the explosion sprite would mask this nicely. Any way to do that in Lua?

Re: Random WIP

Posted: 16 Jul 2011, 11:48
by Wolf-In-Exile
guys guys please clam down, its obvious the explosion effect needs moar smothing.

Re: Random WIP

Posted: 16 Jul 2011, 12:58
by SirArtturi
This is what I thought he meant with clipping:
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Re: Random WIP

Posted: 16 Jul 2011, 15:13
by smoth
that is the heat cloud sprite, also removed in the final version which can be seen in the video.
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this isn't me trying to find a favorable shot just the last shot I took.
MidKnight wrote:Some selective bloom on the bottom of the explosion sprite would mask this nicely. Any way to do that in Lua?
bloom would remove the contrast in colors. Considering our already ugly additive blend I don't want to see the colors lost even more. A bit of glow could help a bit but I have been asking for glow for years now.
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also spring is already expensive as it is. All these shaders add up mid.

Re: Random WIP

Posted: 16 Jul 2011, 16:43
by FLOZi

Re: Random WIP

Posted: 16 Jul 2011, 19:17
by smoth
those are changes to groundflash... I am not sure what that has to do with heatcloud.

Re: Random WIP

Posted: 17 Jul 2011, 23:04
by SpikedHelmet
Here's finished product of my old M41 I was showing awhile ago

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Re: Random WIP

Posted: 17 Jul 2011, 23:58
by PicassoCT
Spike, if you do a Vietnam-mod, how do you handle the assymetric aspect? Its tough to make realism, with a enemy whos main strongpoint was his ability to hide and use traps.. i can tell having done some similar balancing attempts myself..

Re: Random WIP

Posted: 18 Jul 2011, 01:55
by SpikedHelmet
I'm not involved with gameplay and balancing, I just do models

Image

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Re: Random WIP

Posted: 18 Jul 2011, 17:21
by LordLemmi
and you do well ! +1

Re: Random WIP

Posted: 18 Jul 2011, 18:51
by SirArtturi
SpikedHelmet wrote:Here's finished product of my old M41 I was showing awhile ago

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Question: From what game/platform is it? Call Of Duty? Or Spring?

Re: Random WIP

Posted: 18 Jul 2011, 18:58
by FLOZi

Re: Random WIP

Posted: 18 Jul 2011, 21:01
by scifi
heh yup awesome models ;D