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Re: Random WIP

Posted: 23 Jun 2011, 18:53
by MElvinVM
Trying to build up my skills each time i visit this forum, you guys help me become better.


My grandfather was a lead designer in world war two/coldwar warships.

I have kind of taken this passion and so am creating a game about my own warships in this style, still ww2 style-ish when it comes to gameplay, but yet its own unique way of future design.

A big challenge!

And a building inspired me to photograph its broken patterns (its a broken down wharehouse) and then redraw them in photoshop, 4 different colors like you told me.

Re: Random WIP

Posted: 23 Jun 2011, 19:45
by Wombat
units wont look any less badass with bright colors (ak ur fighter)

Re: Random WIP

Posted: 23 Jun 2011, 21:55
by MElvinVM
I dont like bright, i like shadow 8)

Image

Re: Random WIP

Posted: 23 Jun 2011, 21:57
by PicassoCT
If you do it dark, at least add a bright 2nddary map to it, so it can shine like metall. Important that it doesent turn into one dark blob.

Re: Random WIP

Posted: 23 Jun 2011, 22:55
by yuritch
Speaking of warships:

Image

Re: Random WIP

Posted: 24 Jun 2011, 04:08
by oksnoop2
@ MElvinVM

Does it fly?

Re: Random WIP

Posted: 24 Jun 2011, 05:22
by MElvinVM
it was planned to fly, but it doesn't really seem to work that well in spring.

As a bit of a space mod-ish i was thinking more as to let a naval-ship be capital ships, and planes be fighters/bombers

Re: Random WIP

Posted: 25 Jun 2011, 01:17
by bobthedinosaur
ships so large it takes half the map to turn?

Re: Random WIP

Posted: 25 Jun 2011, 05:20
by Wombat
MElvinVM wrote: it doesn't really seem to work that well in spring
CT ?

Re: Random WIP

Posted: 25 Jun 2011, 06:26
by oksnoop2
Wombat wrote:
MElvinVM wrote: it doesn't really seem to work that well in spring
CT ?

lol.. people playing ct...

Re: Random WIP

Posted: 25 Jun 2011, 08:03
by yuritch
bobthedinosaur wrote:ships so large it takes half the map to turn?
My ship is not supposed to be used in S44 scale (except for lulz). Maybe someday I will resurrect Spiked's "Burning Waves" game, there it won't be too large.

Re: Random WIP

Posted: 30 Jun 2011, 08:02
by knorke
Spring Tanks' capture the flag is now capture the flower!
Image
spring tanks, get it? :shock: :shock: :shock:

Re: Random WIP

Posted: 30 Jun 2011, 23:58
by Forboding Angel
Is that in 5.2? I just grabbed 5.2 last night.

Re: Random WIP

Posted: 01 Jul 2011, 01:06
by knorke
the butterflies yes, the flower not (its wip)

Re: Random WIP

Posted: 01 Jul 2011, 01:17
by Cremuss
some freelance jobs
Image
skin is a bit "asiat" atm :p

modeling/uv/texturing ~ 12h
Texture's made using blender's 3d texture paint tool.

'Still have so much too learn :|

Re: Random WIP

Posted: 01 Jul 2011, 01:36
by Hoi
Cremuss wrote:'Still have so much too learn :|
The more you do the more you learn :)

About the skin. Even asian skin has red in it, I would make it less yellow, a bit more red, and use a lot more hue variation. Hue variation is the key to making a realistic looking skin.

If you're not sure about the tones/hues, there's a "trick" that could help. Take a good look at the skin, and ask yourself "Does this look like a zombie or like a living human?". Doing this makes it a lot easier to decide if you need to put more life in it or not.

Also, really good job, you're improving a lot.

Re: Random WIP

Posted: 01 Jul 2011, 02:34
by Cremuss
Thanks,

yup, he does looks like a zombie :mrgreen:
'will fix that :)

Re: Random WIP

Posted: 01 Jul 2011, 02:58
by Hoi
Cremuss wrote:Thanks,

yup, he does looks like a zombie :mrgreen:
'will fix that :)
See? The trick works! 8)

Re: Random WIP

Posted: 01 Jul 2011, 15:08
by rattle
Texture's made using blender's 3d texture paint tool.
are you serious??

Re: Random WIP

Posted: 01 Jul 2011, 15:41
by Cremuss
yes, a little of gimp too but mostly everything was painted directly on the texture through the 3d texture paint tool