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Re: Random WIP

Posted: 29 Apr 2011, 09:12
by KaiserJ
Image

Re: Random WIP

Posted: 29 Apr 2011, 12:29
by PicassoCT
texturing miracle on lowpoly is well done.

Re: Random WIP

Posted: 29 Apr 2011, 12:55
by Beherith
Love the tex kaiser.

Just FYI, spring can easily push 500 units with 2500 triangles each at 30 fps with normal mapping enabled on my old 8800GT.

Re: Random WIP

Posted: 29 Apr 2011, 15:48
by Wombat
lolz, good one, hf texturing all of them like that :D

Re: Random WIP

Posted: 29 Apr 2011, 16:08
by smoth
I hate soul patches.

Re: Random WIP

Posted: 29 Apr 2011, 16:22
by very_bad_soldier
So marriage is canceled?

Re: Random WIP

Posted: 29 Apr 2011, 19:19
by SinbadEV
smoth wrote:I hate soul patches.
+1

Re: Random WIP

Posted: 29 Apr 2011, 19:27
by Wombat
btw, where is ace ventura haircut

Re: Random WIP

Posted: 29 Apr 2011, 19:30
by KaiserJ
beh : how about 16 units with 1250 visible polies each and 18 moving parts each, with an additional 30k hidden polies and 288 hidden parts on each model?

wombat it didnt take -all- that long really

hes got the patch to savour your mom dukes flavour

one of the other head models has hair more like mine or ace venturas

Re: Random WIP

Posted: 29 Apr 2011, 19:34
by Wombat
all heil 30 fps

Re: Random WIP

Posted: 30 Apr 2011, 01:50
by knorke
awesome dude, dude.

Re: Random WIP

Posted: 30 Apr 2011, 04:06
by bobthedinosaur
is he a spring playing beatnik midget?

Re: Random WIP

Posted: 01 May 2011, 15:56
by Guessmyname
Finally getting off my arse and working on this thing.

Image

Anyone have any advice on the best way to animate walkcycles / animate Spring units in general?

Re: Random WIP

Posted: 01 May 2011, 16:53
by Masse
KaiserJ wrote:Image
Doesn't it look like Argh?

Re: Random WIP

Posted: 01 May 2011, 17:02
by SanadaUjiosan
Guessmyname wrote:Finally getting off my arse and working on this thing.

Image

Anyone have any advice on the best way to animate walkcycles / animate Spring units in general?
Looks very awesome, but I think we all know that.

If you're wanting to know how to animate, you steal someone's animation script (like one of CT's!) and then you open notepad and play with values until you get a horribly stiff and barely passable walk animation.

Re: Random WIP

Posted: 01 May 2011, 19:40
by KaiserJ
well, he looks like kevin spacey now.

first reply decides who the next guy looks like

Re: Random WIP

Posted: 01 May 2011, 19:46
by oksnoop2
Oooh ooh Do Tom Hanks!

Re: Random WIP

Posted: 01 May 2011, 19:50
by KaiserJ
are we talking big hanks, forrest hanks or apollo hanks?

Re: Random WIP

Posted: 01 May 2011, 19:52
by knorke
do Cindy aus Marzahn.
Doesn't it look like Argh?
dont you mean AF? or whoever had half his head as avatar.
If you're wanting to know how to animate, you steal someone's animation script (like one of CT's!) and then you open notepad and play with values
no offense, but CT's unit script are quite messy for how simple they are. But usually it works like sanada said.

Basically walk scripts are either the simple
Turn (knee, this way)
Turn (knee, that way)
stuff which mostly looks stiff or so complex that they can not easily be adapated. At least thats what i think why not every unit is crawling around like in zwszg's gifs.

Re: Random WIP

Posted: 01 May 2011, 19:52
by oksnoop2
Apollo Hanks