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Re: Random WIP

Posted: 17 Apr 2011, 20:32
by PicassoCT
I always imagined them beeing chained together possibilitys, and now this is polygons, beeing gtad- by knorke.

INB4 everybody copypaste it and creates drive-over-able infantry. Copy Pasted to be used upon some jouerneyman structures. Guess Kivi the bird is already singing songs of praise by now.

Re: Random WIP

Posted: 17 Apr 2011, 21:28
by smoth
neat knorke, I will have to try it later.

Re: Random WIP

Posted: 18 Apr 2011, 18:06
by Wolf-In-Exile

Re: Random WIP

Posted: 18 Apr 2011, 18:28
by MidKnight
Wolf-In-Exile wrote:Hi i am mech
Cool!

Re: Random WIP

Posted: 18 Apr 2011, 20:19
by PicassoCT
Knowing how much hours must have went into that perfection, makes the rage on some drive-by-looters moar understandable. Excellent work, especially in times, were people tend to clutter up mechas with transformers styled mechanical parts.

Re: Random WIP

Posted: 18 Apr 2011, 22:18
by Beherith
Neat trick, knorke.

Re: Random WIP

Posted: 20 Apr 2011, 10:14
by Warlord Zsinj
I'm dizzy now WiE, thanks :P

Re: Random WIP

Posted: 20 Apr 2011, 16:30
by manolo_
really impressive

Re: Random WIP

Posted: 21 Apr 2011, 08:17
by smoth
Image
what could it be?

Re: Random WIP

Posted: 21 Apr 2011, 09:25
by Warlord Zsinj
this in military hardware form

Re: Random WIP

Posted: 21 Apr 2011, 13:23
by Gota
Tasty burger.

Re: Random WIP

Posted: 21 Apr 2011, 14:22
by SinbadEV
smoth wrote:Image
what could it be?
needs moar cheesie 1950s propaganda film style dialog... but the tank itself is teh awesome... also glad to see someone using the youtube thumbnails when linking to youtube videos.

Re: Random WIP

Posted: 21 Apr 2011, 15:08
by Gota
Someone needs to revive war evo mod and put that taurus in it.

Re: Random WIP

Posted: 21 Apr 2011, 18:05
by knorke
bitch please, if i need a tank i would rather get one of those like srsly now.
---
wolf, nice mech.
just curious, would 5000 tris work in spring?

Re: Random WIP

Posted: 21 Apr 2011, 18:12
by smoth
I think it is a good thing that many of the content show off videos are comical/fun. Too many engines have dry uninteresting videos

Re: Random WIP

Posted: 21 Apr 2011, 20:12
by FLOZi
knorke wrote:bitch please, if i need a tank i would rather get one of those like srsly now.
---
wolf, nice mech.
just curious, would 5000 tris work in spring?

Of course?
Nice vid, btw.

Re: Random WIP

Posted: 21 Apr 2011, 22:23
by MElvinVM
Image

Re: Random WIP

Posted: 22 Apr 2011, 10:23
by Warlord Zsinj
5000 tris would be ok for something that isn't going to be seen in large numbers I'd imagine... but for an RTS they'd have to be well spent tris

Re: Random WIP

Posted: 22 Apr 2011, 14:12
by PicassoCT
MElvinVM wrote:Image
Im usually not a ship fan, just because everyone new seems to go for the big ships, but this one is nice. I can haz texture?

Re: Random WIP

Posted: 22 Apr 2011, 19:40
by MR.D
Doesn't matter what engine or what game you using.. Anything 3d should always be as low polygons as possible.

Especially with Normal map support, there is an incredible amount of details you can make just with the texture layers which free up alot of resources that could be used to render more units.

IMO the only exceptions are the super units, like Commanders, factories(depending on game style) or rare units like Krogoth which are late game.

LOD support while adding a ton of extra work, can really change the need for lower poly geometry, but only a huge development team would really be able to use it because of the time involved.

For a game with over 200 units each needing 3-4 levels of detail, that each needs to be UV mapped and each object of the model scripted and synchronized perfectly, that is just too much work for your regular solo mod maker.