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Re: Random WIP

Posted: 14 Nov 2010, 23:46
by Warlord Zsinj
I wanted to do something along those lines, but then also have buildings going up, above the camera to make a 'coruscant' type map for IW. The two big thing stopping me were the amount of feature work needed, and the large feature clipping problems.

Re: Random WIP

Posted: 15 Nov 2010, 08:30
by Wolf-In-Exile
bobthedinosaur wrote:Wow Wolf. What game is that for?


Z: Are you using a fog to fade out the bottoms of the towers and can units fall?
For a rts called Men of War. Well more RTT than RTS.
FLOZi wrote:15k tri model for an RTS? I hope not. :lol:
I noe rite, lol. Not my modelling anyway, and i didnt have time to optimise it. :P

Re: Random WIP

Posted: 15 Nov 2010, 12:26
by SirArtturi
We joined our forces together with behe and been doing this for some time. As you see It's near finished - thank god. However, lot of things can be still changed. We are open to suggestions...

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Re: Random WIP

Posted: 15 Nov 2010, 12:49
by thesleepless
SirArtturi wrote:We joined our forces together with behe and been doing this for some time. As you see It's near finished - thank god. However, lot of things can be still changed. We are open to suggestions...
To be honest it's looking a bit too Starcrafty, but it could be fun!

Re: Random WIP

Posted: 15 Nov 2010, 12:56
by SirArtturi
thesleepless wrote:
SirArtturi wrote:We joined our forces together with behe and been doing this for some time. As you see It's near finished - thank god. However, lot of things can be still changed. We are open to suggestions...
To be honest it's looking a bit too Starcrafty, but it could be fun!
It's not a secret that It's very much Starcraft influenced, but if that's the only sin, I don't see why not try the concept for Spring games. I'm pretty optimistic it will work well...

Re: Random WIP

Posted: 15 Nov 2010, 14:30
by FLOZi
Wolf-In-Exile wrote:
bobthedinosaur wrote:Wow Wolf. What game is that for?


Z: Are you using a fog to fade out the bottoms of the towers and can units fall?
For a rts called Men of War. Well more RTT than RTS.
FLOZi wrote:15k tri model for an RTS? I hope not. :lol:
I noe rite, lol. Not my modelling anyway, and i didnt have time to optimise it. :P
MoW is a great game. 8) But you should still slap the modeller round the face. :o

Re: Random WIP

Posted: 15 Nov 2010, 18:04
by Godde
SirArtturi wrote:
thesleepless wrote:
SirArtturi wrote:We joined our forces together with behe and been doing this for some time. As you see It's near finished - thank god. However, lot of things can be still changed. We are open to suggestions...
To be honest it's looking a bit too Starcrafty, but it could be fun!
It's not a secret that It's very much Starcraft influenced, but if that's the only sin, I don't see why not try the concept for Spring games. I'm pretty optimistic it will work well...
Starcraft maps have huge chasm because they need a way to have barriers against Banelings, Reapers and Collusus aswell as drops. Chasms is also a way to set a map border only usable by air. That also makes air able to harass and attack the main bases from all directions while ground units must be dropped directly in the base.

In spring dropping units inside a huge chasms will make them almost useless as they can't attack the enemy from there. Exceptions are the commanders DGUN, spiders, dominators/merls/diplomators. Most ships will propably be unable to lob cannon balls onto the highground so sea play will most likely be obsolete.

Cliffs can be used abit like starcraft except that units ontop of the cliff need to go to the edge of the cliff to fire. I noticed that the Janus had a targetCylinder making it able to fire alot higher than it can far. Inconsist targeting methods in mods can cause problems for maps with huge chasms and cliffs.

The advantage is propably that air units can attack and drop the mainland from all directions making diffrent "map borders" for land and air units.

Re: Random WIP

Posted: 16 Nov 2010, 00:01
by SirArtturi
Placing the features:

Image

Re: Random WIP

Posted: 16 Nov 2010, 00:02
by KaiserJ
nice :)

Re: Random WIP

Posted: 16 Nov 2010, 06:05
by maackey
:shock:

very nice, looks professional. I'm excited to see it ingame. (any idea when that might be?)

Re: Random WIP

Posted: 16 Nov 2010, 09:09
by manolo_
man this looks jummy. is this a special mod to place the features on the map ingame?

Re: Random WIP

Posted: 16 Nov 2010, 09:26
by Beherith
manolo, its smoth's featureplacer. awesome stuff.

Re: Random WIP

Posted: 16 Nov 2010, 11:48
by Forboding Angel
manolo_ wrote:man this looks jummy. is this a special mod to place the features on the map ingame?
He used Smoth's Featureplacer that is built into EvoRTS.

Re: Random WIP

Posted: 16 Nov 2010, 13:30
by manolo_
so i assume that its a dummy-mod that exports the features in a new map-file or how is it working? im just asking, i have no itention in making a map

Re: Random WIP

Posted: 16 Nov 2010, 23:55
by Beherith
I wish to present a slightly polished turd:

Free cookies to anyone who can guess whats different (besides the screwed up rotations of a few textures).

Image

Re: Random WIP

Posted: 17 Nov 2010, 00:03
by Gota
pheeeee looks great.decided on metal map yet?

Re: Random WIP

Posted: 17 Nov 2010, 00:11
by Hoi
They're s3o?

Re: Random WIP

Posted: 17 Nov 2010, 00:12
by Beherith
aaaaaaand?

Re: Random WIP

Posted: 17 Nov 2010, 00:15
by Wombat
seems bit more shiny for me, but thats probably coz of spring settings.

btw lol wtf i dont know one of the buildings on this screen xD

Re: Random WIP

Posted: 17 Nov 2010, 00:20
by Beherith
getting warmer