Page 322 of 418

Re: Random WIP

Posted: 02 Sep 2010, 12:59
by SirArtturi
First of all, Cremuss, It's really great. I love to see such a solid, artistic and original gui. This is what I've been basically waiting for.

Second, Don't believe in Hoi unquestionably, he certainly has some good points but certainly some bad. Keep in mind that those are just his personal opinions and feelings.

For me, except the size reduction and removal of double edges, It seems getting backwards. I love the original's style.

More than anything, be loyal to your style and Imo the original is more loyal. I love the contrast. Keep the black or empty areas, it makes its more soft and not feel too cramped.

Buildpics are fine, although they were better in original. They are a bit bland. I'd add teamcolor and maybe frame them more sharply.

Energy and metal bar is awesome though needs icons or text. I prefer Icons, you could steal ones that CA has Imo they are great.
Hoi wrote:[...] However I must say that the teamcolor you use is very flat and scraping a bit off with a brush will make everything look better imo :)

Like this : http://i131.photobucket.com/albums/p315 ... 1280190508
It's flat because it is the artistic style. You dont need to change that, I think its really awesome. Scraping it a bit wouldnt make it better but different.

Re: Random WIP

Posted: 03 Sep 2010, 08:30
by manolo_
wombat i liek ur buggy-arty :D

is the other thingi a gunship?

Re: Random WIP

Posted: 03 Sep 2010, 08:47
by Wombat
its more like a artillery tank than a buggy :P and flying one is bomber which moves like gunship :P

------

crawling bomb/deployable mine, looks post-apocalyptic enough ?

Image

Re: Random WIP

Posted: 03 Sep 2010, 12:33
by PicassoCT
dark colony infringment, i can see you ip-ekaboom ;)
Srsly, looks like bombermans fallout shelter, and thats a good thing. Do NOT LISTEN TO THE COMPLAINS COMING AFTER ME, WHICH WILL SOUND LIKE THIS:
>" How are so many, little legs supposed to carry something that big. Its unrealistic"


- Its fine as it is. Keep it there, dont change anything.

Re: Random WIP

Posted: 03 Sep 2010, 12:45
by Masse
Wombat are you making Dark Colony remake or something?

Re: Random WIP

Posted: 03 Sep 2010, 12:50
by Wombat
im PLANNING to use DC models and creating something similar

Re: Random WIP

Posted: 03 Sep 2010, 12:56
by Masse
Wombat wrote:im PLANNING to use DC models and creating something similar
Cool! I wish you could find a way to make the "city" building same as it was in Dark Colony :)

Re: Random WIP

Posted: 03 Sep 2010, 12:58
by Wombat
i already know how to do it, tho, it wont/cannot be exactly same as in DC :<

Re: Random WIP

Posted: 03 Sep 2010, 15:09
by aGorm
Image

Well... actully I still need to finish the hammer... but I'm out of time for this week.

aGorm

Re: Random WIP

Posted: 03 Sep 2010, 17:47
by oksnoop2
Should i read that as "Stop hammer time." or "Stop, it's hammer time!" :-)

Either way looks cool

Re: Random WIP

Posted: 03 Sep 2010, 18:02
by FLOZi
oksnoop2 wrote:Should i read that as "Stop hammer time." or "Stop, it's hammer time!" :-)

Either way looks cool
http://www.youtube.com/watch?v=otCpCn0l4Wo

Re: Random WIP

Posted: 03 Sep 2010, 21:59
by KaiserJ
i feel like a post got eaten; looking good pressureline! camo application seems good; it looks "right" without hiding the unit. (its a shame we dont have some sort of sample-from-maptexture camo shader or something to that effect, so that camo would be different for barren/desert locations)

agorm i'm feeling a bit of space marine influence on that helmet, and im loving it. great work as always, can't wait to see these dudes bashing in some skulls ingame :twisted:

Re: Random WIP

Posted: 04 Sep 2010, 04:22
by Beherith
Procedural AO baked ground plate script, compare:

AO only
Image


AO and shadows
Image


shadows only
Image


neither
Image

Also, the old ta textures got a tiny touch up.

An s3o to obj command line tool/script would really be appreciated, its 3do only atm.

Re: Random WIP

Posted: 04 Sep 2010, 04:50
by Hobo Joe
Chances of this ending up in BA?


Also - I don't know how difficult this would be, but make the AO less of just a big circle and more fitting to each building? It looks good, but something more along the lines of Cremuss's models, where the AO is more subtle and matches the models.

Image

Looks good though.




man I fail at linking

Re: Random WIP

Posted: 04 Sep 2010, 06:09
by MidKnight
Hobo Joe wrote:Chances of this ending up in BA?


Also - I don't know how difficult this would be, but make the AO less of just a big circle and more fitting to each building? It looks good, but something more along the lines of Cremuss's models, where the AO is more subtle and matches the models.

Looks good though.
man I fail at linking
You misunderstand. the groundplates are mathematically rendered AO. the unit textures didn't get any AO. this doesn't affect the model. Cremuss's models would actually benefit from something like this.

(behe, correct me if I made a mistake, please!)

Re: Random WIP

Posted: 04 Sep 2010, 06:15
by Beherith
Cremuss uses the same method. Mine still has a bit of tweaking to be done for optimal looks.

Re: Random WIP

Posted: 04 Sep 2010, 06:51
by Hobo Joe
Beherith wrote:Cremuss uses the same method. Mine still has a bit of tweaking to be done for optimal looks.

Hm, interesting. Yours seem more circular/elliptical, and his look like they follow the contour of the model much more closely.

Maybe I'm just seeing things

Re: Random WIP

Posted: 04 Sep 2010, 07:39
by Das Bruce
Hobo Joe wrote:Hm, interesting. Yours seem more circular/elliptical, and his look like they follow the contour of the model much more closely.

Maybe I'm just seeing things
Cremuss' models are more circular/elliptical.

Re: Random WIP

Posted: 04 Sep 2010, 08:10
by rattle
different tools or different settings

Re: Random WIP

Posted: 04 Sep 2010, 12:50
by Wombat
Image

90% done, question - normalmap will be enough to make these wires at back look 3d ?