Random WIP 2006-2011 - Page 69

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Random WIP

Post by KDR_11k »

Pressure Line wrote:you know... that control booth thingy at the back appears to be directly above the tracks in the anime/manga, maybe sticking out a little. but looks great regardless :D
It was to the left of the tracks in the technical reference line art BTW, I already moved it to look less silly. Though I don't remember adding the bulk above the left thread, probably Smoth's decision.
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kiki
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Re: Random WIP

Post by kiki »

SpikedHelmet wrote:
Machiosabre wrote::lol:

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I didn't write the text or anything i know how you forum mods love swearing :P
LMAO

roflmao
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smoth
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Re: Random WIP

Post by smoth »

I thought you liked the bulk, I can remove it with minimal effort. I just thought it was something you wanted.
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KDR_11k
Game Developer
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Re: Random WIP

Post by KDR_11k »

I don't mind, it's just a difference between the model and the concept.
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smoth
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Re: Random WIP

Post by smoth »

well, then it has to go :P.
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Wolf-In-Exile
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Joined: 21 Nov 2005, 13:40

Re: Random WIP

Post by Wolf-In-Exile »

Light infantry, 1182 polies minus the gun (its a placeholder for now). Comments & especially constructive crits welcome as its my first time modelling infantry.

Image
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Re: Random WIP

Post by overkill »

I am going to assume since it is "light infantry" they are spammy or numerous ingame, to many ploys for a unit like that. but other wise it looks good.

E: looks like the shoes should be cleaned up a bit, wasted polys.
Last edited by overkill on 06 Jan 2008, 00:22, edited 1 time in total.
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kiki
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Re: Random WIP

Post by kiki »

Yep, thats what infantry means.


Very nice! :-)
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Random WIP

Post by aGorm »

Thats really good wolf... he's right on the feet you can get away with like a 14 face foot quite easily for something so small.

aGorm
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Re: Random WIP

Post by Snipawolf »

Nice, very nice, thought that is quite a bit of polies if it is going into Spring.
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Re: Random WIP

Post by Zpock »

Don't cut down on the polygons, the model dosn't look like it's wasting polygons much. Rather then spending time on trying to save 50 polygons off that withouth screwing it up, wait for LODs and then make a 100poly model.
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: Random WIP

Post by Saktoth »

Spring can handle it. You shouldnt just waste polygons, but you shouldnt limit yourself too much if the model requires all those polygons...
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Re: Random WIP

Post by Machiosabre »

I think highpoly lag will be a nice break from the pathfinding and netcode lag :-)
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Re: Random WIP

Post by SwiftSpear »

Machiosabre wrote:I think highpoly lag will be a nice break from the pathfinding and netcode lag :-)
We DO already have lua particle lag though...
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Say hello to another one of my insane designs!

Image
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smoth
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Re: Random WIP

Post by smoth »

I love it, argh should replace the knight with that!
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aGorm
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Re: Random WIP

Post by aGorm »

+ 1 to that my friend...

Nice Guessmyname!

aGorm
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ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

Re: Random WIP

Post by ianmac »

How mamy polies btw, 20K :wink:
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

I'd say, less than 1.2K. GMN, with a couple of simple modifications, it'd work as a replacement for the Assault Shell's current model, I'll take it, if you are willing to give it to me for PURE :-)
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Certainly. Polycount was just over 2K if I recall correctly (I'm posting from school, so I can't check)
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