Random WIP 2006-2011 - Page 332

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

Wartender wrote:just a little something i put together in... 2 months of work...
Image

all the black is teamcolor.
Very cool,would be cooler with actual textures.Also maybe the top "head" square should not be a square?the modle seems sort of rounded and that square seems a bit out of place.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

black and white mod?
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

shit bro, gj, Cremuss would be proud of u :D

(make legs bigger plz)
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Wartender
Conflict Terra Developer
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Joined: 17 Jan 2009, 22:37

Re: Random WIP

Post by Wartender »

woohoo i got it ingame (no animations or anything)
also shit i forgot edges >.<
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Wombat
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Re: Random WIP

Post by Wombat »

i would suggest low opacity of these edges, model looks sexy-clean as it is.
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Wartender
Conflict Terra Developer
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Re: Random WIP

Post by Wartender »

@bob: no i just decided to make it dark for some reason, also replacing the black with a lighter teamcolor really changes the look of it completely, and it doesn't look so dark.

@wombat: ah hell i'm too lazy to add edges, i'd rather use my time for other stuff... like a tank... oh god here comes another month (hopefully not 2 xD) of work.

@Gota: what do you mean an actual texture? that one took me a month q.q

thanks for the <3s people, it was my first halfway decent model and my first texture that wasn't lat colors xD
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

KaiserJ wrote:/me awaits AFs smoking wreck photoshoop
Actually this is such a good example of designing for gravity that it defies gravity in its entirety. The apparent ball shaped devices are filled with extraordinary amounts of hot air, causing the entire assemblage to 'rise'

put your phallus graffiti elsewhere
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

i mentioned edges just becouse u did :P i dont think it requires them, looks cool as it is (well, ingame screenie would be best :D)

anyway, gj
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

Wartender wrote:@Gota: what do you mean an actual texture? that one took me a month q.q
I meant like...colored.If its suppose to remain black and white than it looks great.
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Wartender
Conflict Terra Developer
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Joined: 17 Jan 2009, 22:37

Re: Random WIP

Post by Wartender »

ingame. as you can see, the teamcolor stands out, so it shouldn't really look black and white (no bob it's not a black and white mod, it isn't any mod)
Image
Image
teamcolor is recognizable enough from high up?
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

Team color stripes end up looking like a striped sweater (at least on the upper torso). Probably not your intentions. But, it is a good start.
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Masse
Damned Developer
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Joined: 15 Sep 2004, 18:56

Re: Random WIP

Post by Masse »

Wartender wrote:ingame. as you can see, the teamcolor stands out, so it shouldn't really look black and white (no bob it's not a black and white mod, it isn't any mod)

teamcolor is recognizable enough from high up?
PNG -_____-
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Pressure Line
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Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

Image

Whee!
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

MOAR SMALL CARS !
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

Pressure, you should use a speckled brush, or work in an angled way with the brush on low opacity when doing your edge highlights. Having a straight white line can make things look plastic-ey, whereas a speckled brush/angled strokes tends to mimmick the scratches and wear that will likely happen around those edges.

eg: http://img151.imageshack.us/img151/232/atstwipdx5.jpg
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bobthedinosaur
Blood & Steel Developer
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Re: Random WIP

Post by bobthedinosaur »

why does that toaster have 2 power cords?
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

to toast twice as fast
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Wombat
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Re: Random WIP

Post by Wombat »

remember about overall number of details and texture size warlord ;P i dont think it would fit good.
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rattle
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Re: Random WIP

Post by rattle »

bullshit I've seen highly detailed textured at very low specs
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

well, he can try but i think such a detailed edges on 256x256 text gonna look like blured pigeon poop :) lets see how this gonna look like
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