Random WIP 2006-2011 - Page 208

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

I want that as a GIANT SUPERWEAPON
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Random WIP

Post by MR.D »

What you could do though, is maybe use that model as a reference and use it for normal mapping, its not uber highpoly like most normal mapped models typically are, but its still high enough and detailed enough to use.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

I like the dual guns, too, but if that's 55% of the last polycount... um... so what is your count now?

If I had to guess, I'd say 2500-3000 triangles. Aim for 1000-1500, unless these are very rare units.
maybe use that model as a reference and use it for normal mapping, its not uber highpoly like most normal mapped models typically are, but its still high enough and detailed enough to use
+1, although somebody would have to write a geometry distortion shader to see most of that.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

*waves his 'I already suggested that' flag and cries*
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

3644 :lol:
Yeah Highpoly but its not for a BA like mod where you spam 100000 Units like that so i like it.
Image
I think there you see the details better :O
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: Random WIP

Post by very_bad_soldier »

Lemmi, that model is really awesome! Dont know if polycount is appropriate or not, its awesome IMO, and it has "character".

EDIT:
The background image hurts me eyes :twisted:
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Random WIP

Post by MR.D »

Totally acceptable polycount if its a superweapon, you could even bump it up a bit since it will probably be built in few #'s and late game.

Does look really nice though.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Random WIP

Post by KDR_11k »

I think you let the model topology guide your design too much, using extrude on faces because they are there not because you want to form something according to your design.
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Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Re: Random WIP

Post by Erik »

Thats commonly used and has the advantage of not producing many invisible polygons. ofc it becomes redundant as soon as you learn how to delete faces but still it can give some nice results if not overused.

Nice model btw, only the gun looks a bit weird to me.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

what KDR is trying to say is that he is jealous and you should extrude moar
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bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

no. he's saying polies should have a purpose, and if you can pull off making the same detail using textures, don't bother to add the extra polies.
or at least i think.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

bobthedinosaur wrote: not another model
:(
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

bobthedinosaur wrote:no. he's saying polies should have a purpose, and if you can pull off making the same detail using textures, don't bother to add the extra polies.
or at least i think.
No, he's saying that the extrusions are obviously "pick an existing poly and extrude it". He didn't design the extrusions as part of the model, he just built the shape, looked at some polys that the curving algorithm had produced, and pulled.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

when did i type that?
SeanHeron
Engines Of War Developer
Posts: 614
Joined: 09 Jun 2005, 23:39

Re: Random WIP

Post by SeanHeron »

I asked myself the same question - came to the conclusion he's kidding you and the intention of the quote is to say "bobthedinosaur posted in WIP without showing a new model"
(Believe me, I was helped in inferring this cause I rushed here when I saw you were the last person to post here - and was perhaps almost as let down as smoth :P - we just love your work too much!).
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

pirat robot:




CAed?
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

Hey, hamsate!
Since you had a few little problems with shading, and I was bored and eager to try out my new texxing skills, bestowed upon my by the almighty master smoth, I shaded your tank! :mrgreen:

Here it is:
Image

And I also made some variants! :P
Image
Image

here is the base texture, so you can see how I worked on your texture image.:
Image

you see how the parts that the light hits are brighter, and where the shadows would be are darker?

I hope this helped, and I'd really like to see images of these textures on the tank model. :P
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

nice camo!
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

manolo_ wrote:pirat robot:




CAed?
I think a Pirate Robot is exactly what CA needs.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

that and you as balance counsellor
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