Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
and it benches in at 16k tris...
thats because of nurbs, will get reduced to around 4, more detail yet to come.
also, imagining uvmapping of this makes me, and baby jesus both cry...
Re: Random WIP
tbh, unwrapping what you got there so far, would be about an hours worth of work.
Re: Random WIP
and im a froob at this stuff, and its got more detail to come....
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
Then stop there. You need to redo the body before you do anything else. The legs are fine. Try to think how the body and legs should join together, and what sort of stuff the body needs to have asides from just being a platform for the legs: it needs things like the engine, somewhere to put turrets and weapons, cockpits, ammo boxes and all sorts of snazzy like that that would probably make it more blocky than a big round undefined mass, which is what you've got there.
- MightySheep
- Posts: 243
- Joined: 11 Nov 2007, 02:17
Re: Random WIP
You should just start again and try to do it not so messy.
Re: Random WIP
Rear/front project the legs, top/bottom the body and bottom of the feet. Flattening and welding should take no longer than a few minutes.
Re: Random WIP
ill mkae a copy of the legs and back it up, but by th etime i finish adding these details, i think it will be alright...
like i might of/not of said ill be reducing polies...
and when ive added all the other details it should 'bulk' up
like i might of/not of said ill be reducing polies...
and when ive added all the other details it should 'bulk' up
Last edited by ironized on 19 Apr 2008, 16:44, edited 1 time in total.
Re: Random WIP
Their armor actually is in a desert yellow/beige/skintone
Re: Random WIP
facepalm
Maybe it would be possible to have the ammo belt enter the gun at the axis of turning the gun up/down?I probably would go with just skipping vertical aiming altogether, or maybe make the whole upper body do it. It's hard to do anyotherway with 2 arms on the gun anyway.
Maybe it would be possible to have the ammo belt enter the gun at the axis of turning the gun up/down?I probably would go with just skipping vertical aiming altogether, or maybe make the whole upper body do it. It's hard to do anyotherway with 2 arms on the gun anyway.
- TabloMaxos
- Posts: 17
- Joined: 18 Apr 2008, 20:07
Re: Random WIP
Modern rifles for my (future) mod.
Re: Random WIP
Looks pretty good for the low polycount.
Zpock: Yeah I'll probably ditch that or figure out a way that does not involve turning the upper torso, though that is unlikely. Man I want skeletal animation...
Zpock: Yeah I'll probably ditch that or figure out a way that does not involve turning the upper torso, though that is unlikely. Man I want skeletal animation...
Re: Random WIP
Spring mod?TabloMaxos wrote:Modern rifles for my (future) mod.
- TabloMaxos
- Posts: 17
- Joined: 18 Apr 2008, 20:07
Re: Random WIP
Of course! That's why I posted this at Spring forumsFLOZi wrote: Spring mod?
By the way, 1944 is the reason why I started modding for Spring. Also I've started today and I am the only one working for this so don't expect it very soon, I have many things to learn.
Edit:
All textures (for weapons) are 256*256px (2 rifles per texture [256*128], 4 pistols per texture [64*64])
Pistols:
G3A3 using 1024 texture (just for show-off )
Re: Random WIP
Remember that there is only one texture map for your model, thus it'd make sense to reserve a fixed location on all of your future infantry textures for weapon(s), i.e. a 64x128 area solely for a gun and perhaps another section for other reusable equipment.
Also I'd either try some different scaling algorithms or repaint the texture in places, because cubic interpolation blurs a lot.
Also I'd either try some different scaling algorithms or repaint the texture in places, because cubic interpolation blurs a lot.
- TabloMaxos
- Posts: 17
- Joined: 18 Apr 2008, 20:07
Re: Random WIP
Yup I've noticed it. I will sharpen them a bit.rattle wrote:Also I'd either try some different scaling algorithms or repaint the texture in places, because cubic interpolation blurs a lot.
Edit:
Fixed it a bit.
Re: Random WIP
When do we get our Dune/2 mod? (then again, it has to be perfect so take your time.)
Re: Random WIP
Seems like something I may be interested helping with Please fill me in on the main ideas via PM?TabloMaxos wrote:Of course! That's why I posted this at Spring forumsFLOZi wrote: Spring mod?
By the way, 1944 is the reason why I started modding for Spring. Also I've started today and I am the only one working for this so don't expect it very soon, I have many things to learn.
Edit:
All textures (for weapons) are 256*256px (2 rifles per texture [256*128], 4 pistols per texture [64*64])
Pistols:
G3A3 using 1024 texture (just for show-off )
Re: Random WIP
Nevar... I'm so damn slow. It's like one or two days of motivation on even months. But I'll try to get the models all done, working out a TA-like for show-casing isn't much effort but all the other key elements that made out Dune 2 will take some time.SinbadEV wrote:When do we get our Dune/2 mod? (then again, it has to be perfect so take your time.)
TabloMaxos:
Looks a lot better, wouldn't overdo it with the sharpen filter/tool, though (if you used sharpen), because it can leave colored noise artifacts.
- TabloMaxos
- Posts: 17
- Joined: 18 Apr 2008, 20:07
Re: Random WIP
I present to you The Stealth Bomber F117/A Nighthawk
That's it for today. It is 05:37 now and I am going for sleep.
That's it for today. It is 05:37 now and I am going for sleep.