Random WIP 2006-2011 - Page 84

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Locked
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Re: Random WIP

Post by ironized »

Image

and it benches in at 16k tris...

thats because of nurbs, will get reduced to around 4, more detail yet to come.

also, imagining uvmapping of this makes me, and baby jesus both cry...
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Random WIP

Post by MR.D »

tbh, unwrapping what you got there so far, would be about an hours worth of work.
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Re: Random WIP

Post by ironized »

and im a froob at this stuff, and its got more detail to come....
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Then stop there. You need to redo the body before you do anything else. The legs are fine. Try to think how the body and legs should join together, and what sort of stuff the body needs to have asides from just being a platform for the legs: it needs things like the engine, somewhere to put turrets and weapons, cockpits, ammo boxes and all sorts of snazzy like that that would probably make it more blocky than a big round undefined mass, which is what you've got there.
User avatar
MightySheep
Posts: 243
Joined: 11 Nov 2007, 02:17

Re: Random WIP

Post by MightySheep »

You should just start again and try to do it not so messy.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

Rear/front project the legs, top/bottom the body and bottom of the feet. Flattening and welding should take no longer than a few minutes.
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Re: Random WIP

Post by Zpock »

rattle wrote:With heart plugs? :P

No I'm not going by the book.


Image
Man I hate hands... not too bad considering the generous amount of seams.
that's awesome! but skin? arn't they wearing full body suits of heavy armor? Altough it would be easy to change I guess and that is an awesome hand.
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Re: Random WIP

Post by ironized »

ill mkae a copy of the legs and back it up, but by th etime i finish adding these details, i think it will be alright...

like i might of/not of said ill be reducing polies...

and when ive added all the other details it should 'bulk' up
Last edited by ironized on 19 Apr 2008, 16:44, edited 1 time in total.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

Zpock wrote:
rattle wrote:With heart plugs? :P

No I'm not going by the book.


Image
Man I hate hands... not too bad considering the generous amount of seams.
that's awesome! but skin? arn't they wearing full body suits of heavy armor? Altough it would be easy to change I guess and that is an awesome hand.
Their armor actually is in a desert yellow/beige/skintone
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Re: Random WIP

Post by Zpock »

facepalm

Image

Maybe it would be possible to have the ammo belt enter the gun at the axis of turning the gun up/down?I probably would go with just skipping vertical aiming altogether, or maybe make the whole upper body do it. It's hard to do anyotherway with 2 arms on the gun anyway.
User avatar
TabloMaxos
Posts: 17
Joined: 18 Apr 2008, 20:07

Re: Random WIP

Post by TabloMaxos »

Modern rifles for my (future) mod.
Image
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

Looks pretty good for the low polycount.

Zpock: Yeah I'll probably ditch that or figure out a way that does not involve turning the upper torso, though that is unlikely. Man I want skeletal animation...
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

TabloMaxos wrote:Modern rifles for my (future) mod.
Image
Spring mod?
User avatar
TabloMaxos
Posts: 17
Joined: 18 Apr 2008, 20:07

Re: Random WIP

Post by TabloMaxos »

FLOZi wrote: Spring mod?
Of course! That's why I posted this at Spring forums ;)

By the way, 1944 is the reason why I started modding for Spring. Also I've started today and I am the only one working for this so don't expect it very soon, I have many things to learn.

Edit:

All textures (for weapons) are 256*256px (2 rifles per texture [256*128], 4 pistols per texture [64*64])

Pistols:Image

G3A3 using 1024 texture (just for show-off ;))
Image
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

Remember that there is only one texture map for your model, thus it'd make sense to reserve a fixed location on all of your future infantry textures for weapon(s), i.e. a 64x128 area solely for a gun and perhaps another section for other reusable equipment.

Also I'd either try some different scaling algorithms or repaint the texture in places, because cubic interpolation blurs a lot.
User avatar
TabloMaxos
Posts: 17
Joined: 18 Apr 2008, 20:07

Re: Random WIP

Post by TabloMaxos »

rattle wrote:Also I'd either try some different scaling algorithms or repaint the texture in places, because cubic interpolation blurs a lot.
Yup I've noticed it. I will sharpen them a bit.

Edit:
Fixed it a bit.
Image
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Random WIP

Post by SinbadEV »

When do we get our Dune/2 mod? (then again, it has to be perfect so take your time.)
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

TabloMaxos wrote:
FLOZi wrote: Spring mod?
Of course! That's why I posted this at Spring forums ;)

By the way, 1944 is the reason why I started modding for Spring. Also I've started today and I am the only one working for this so don't expect it very soon, I have many things to learn.

Edit:

All textures (for weapons) are 256*256px (2 rifles per texture [256*128], 4 pistols per texture [64*64])

Pistols:Image

G3A3 using 1024 texture (just for show-off ;))
Image
Seems like something I may be interested helping with :-) Please fill me in on the main ideas via PM? :mrgreen:
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

SinbadEV wrote:When do we get our Dune/2 mod? (then again, it has to be perfect so take your time.)
Nevar... I'm so damn slow. It's like one or two days of motivation on even months. But I'll try to get the models all done, working out a TA-like for show-casing isn't much effort but all the other key elements that made out Dune 2 will take some time.

TabloMaxos:
Looks a lot better, wouldn't overdo it with the sharpen filter/tool, though (if you used sharpen), because it can leave colored noise artifacts.
User avatar
TabloMaxos
Posts: 17
Joined: 18 Apr 2008, 20:07

Re: Random WIP

Post by TabloMaxos »

I present to you The Stealth Bomber F117/A Nighthawk
Image
That's it for today. It is 05:37 now and I am going for sleep.
Locked

Return to “Art & Modelling”