Random WIP 2006-2011 - Page 387

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

Image pew pew
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

hmm, i dunno man, this texture looks odd
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

Image
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

smoth, I dunno how you've set up those house features but is it possible to do a little script that randomly rotates them by x degrees? I think it'd add to the natural feel of that map a lot more
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel »

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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Image

clearly im moving in circles
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Im thinking about making these not only mexes, but moveable to stripmine whole areas of the map for near no metall, but big terraform...

Also great vid knorke... loads of inspiration
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Wombat
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Re: Random WIP

Post by Wombat »

PicassoCT wrote:thingy
one of the best so far, im suprised that stuff looks so good with ready textures :D
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

smoth wrote:pics
I really like the evil lime green effects. How'd you do those?
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

Image lacks details.
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: Random WIP

Post by Cheesecan »

Made these over a year ago. Wish I knew how to texture.
Image
Image
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

spring paperfold mod go!
what program is that?
for texture:
Image
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

knorke wrote: for texture:
Image
best spring games are textured that way, im right ?
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knorke
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Re: Random WIP

Post by knorke »

just got to pay attention to those sneaky 1-pixel sized holes.
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Cheesecan
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Joined: 07 Feb 2005, 21:30

Re: Random WIP

Post by Cheesecan »

knorke wrote:spring paperfold mod go!
what program is that?
for texture:
Image
It's sketchup.

I was making a line-up of tanks from light to heavy that hopefully could be used in a mod but was mostly just messing around.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

bobthedinosaur wrote:Image lacks details.

Yeah, see that third molecule from the rear... thats were its unrealistic, i can tell, using a scanning tunneling microscope on wips pictures myself.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

bobthedinosaur wrote:Gun
I know you said it lacks details, but I just wanted to show how much better this can look with some more contrast.

Image
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

knorke uses google sketchup.
an ugly house appears! (with sauna oven)
Image
google sketchup uses pro version.
.3ds export has fainted.

Is there really no way to export to a usefull format with the free version?
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

i would say what this furnace reminds me but basic would rage

EPIC THO
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