Random WIP 2006-2011 - Page 396

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

but it looks nice on tabula... and i tested on a lot of other maps
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

Image


A secret project that i and some other fellows are working on.
The model is not mine, I wont tell alot not authorized for it
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

*groans* mostly spring grass, flat shaded humvee with missile pod goofy shit about authorization to tell sekret.

At least have shadows on or post something visually interesting :/
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

smoth wrote:flat shaded humvee with missile pod:/
Humves doesn't have missile
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

Karl wrote:
smoth wrote:flat shaded humvee with missile pod:/
Humves doesn't have missile
you missed the point.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

so....

a) that humve is very small, or....
b) u are making 'Avatar' game (with huge trees etc)
c) we dont rly see anything except paper grass.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

smoth wrote:sup.
Image
Oh look a unit
knorke wrote:so much green!
Image
oh look a feature thing.

These shots entice us and show us something. your shot is primarily grass, are you working on the spring grass? Is that your random wip? you have some obscured units, that's nice we cannot see them to discuss. Oh it is something SEKRET that you cannot discuss what part if any is your work that is displayed? what is the goal of the shot? to show something SEKRET, that's nice but why do we care? I am just not sure what you want us to ooh ahh over.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

I really like you knorke cause you keep using my shitty maps in your videos ^^
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

That looks neat, Karl. I'm curious as to what it's going to be like. :o
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

So guess what.
I had 4 whole hours of free time today.

HUZZAH!

So apparently ZK needs new superweapons.

How's this look?

Image
Unfinished, of course.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

How's this look?
A toilet with a... thrust lever?
Image
vrmmm vrrmmmm!
Without texture it is hard to tell how it is going to work. Is it a missile silo?
The big box could maybe be broken up a bit.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

either it's a missile silo, or it's some kind of electromagnetic cannon. I need someone to decide for me before I do something with the square
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

There already is a missile silo (with emp even) so...mind controll device!
Or teleporter like the chronosphere in C&C.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

Having your cake and eating it too:

ROAM with LOS map plugged into the SSMF shader.

LOS is represented by saturation, and radar coverage is represented by static noise. So areas that dont have radar coverage look like they have bad TV reception. Also, LOS areas dont get static noise, only areas without LOS or under jammer cover. Shadows rendered as well ofc.

Static noise not apparent on screenshot, looks nice and subtle ingame though.

Image
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: Random WIP

Post by very_bad_soldier »

Marry me Behe!
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

hell, it was about time spring got los!
Image
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

Thanks goes to Kloot, for shaderifying the entire map rendering pipeline, and jK for the static noise thing method I lifted from his fog shader.

What do you think about using desaturation for representing areas not under LOS?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

On some maps it might not be obvious enough, if the ground is already brown or grey anyway. Maybe also darken a bit.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Random WIP

Post by jK »

Beherith wrote:jK for the static noise thing method I lifted from his fog shader.
Credits should go to JeGX :wink:
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: Random WIP

Post by very_bad_soldier »

I imagine it to be great except for CCR. So +1 for decreasing intensity too.
I am curious how the radar noise stuff looks like ingame.
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