Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
but it looks nice on tabula... and i tested on a lot of other maps
Re: Random WIP
*groans* mostly spring grass, flat shaded humvee with missile pod goofy shit about authorization to tell sekret.
At least have shadows on or post something visually interesting :/
At least have shadows on or post something visually interesting :/
Re: Random WIP
Humves doesn't have missilesmoth wrote:flat shaded humvee with missile pod:/
Re: Random WIP
you missed the point.Karl wrote:Humves doesn't have missilesmoth wrote:flat shaded humvee with missile pod:/
Re: Random WIP
so....
a) that humve is very small, or....
b) u are making 'Avatar' game (with huge trees etc)
c) we dont rly see anything except paper grass.
a) that humve is very small, or....
b) u are making 'Avatar' game (with huge trees etc)
c) we dont rly see anything except paper grass.
Re: Random WIP
Oh look a unitsmoth wrote:sup.
oh look a feature thing.knorke wrote:so much green!
These shots entice us and show us something. your shot is primarily grass, are you working on the spring grass? Is that your random wip? you have some obscured units, that's nice we cannot see them to discuss. Oh it is something SEKRET that you cannot discuss what part if any is your work that is displayed? what is the goal of the shot? to show something SEKRET, that's nice but why do we care? I am just not sure what you want us to ooh ahh over.
Re: Random WIP
I really like you knorke cause you keep using my shitty maps in your videos ^^
Re: Random WIP
That looks neat, Karl. I'm curious as to what it's going to be like.
Re: Random WIP
So guess what.
I had 4 whole hours of free time today.
HUZZAH!
So apparently ZK needs new superweapons.
How's this look?
Unfinished, of course.
I had 4 whole hours of free time today.
HUZZAH!
So apparently ZK needs new superweapons.
How's this look?
Unfinished, of course.
Re: Random WIP
A toilet with a... thrust lever?How's this look?
vrmmm vrrmmmm!
Without texture it is hard to tell how it is going to work. Is it a missile silo?
The big box could maybe be broken up a bit.
Re: Random WIP
either it's a missile silo, or it's some kind of electromagnetic cannon. I need someone to decide for me before I do something with the square
Re: Random WIP
There already is a missile silo (with emp even) so...mind controll device!
Or teleporter like the chronosphere in C&C.
Or teleporter like the chronosphere in C&C.
Re: Random WIP
Having your cake and eating it too:
ROAM with LOS map plugged into the SSMF shader.
LOS is represented by saturation, and radar coverage is represented by static noise. So areas that dont have radar coverage look like they have bad TV reception. Also, LOS areas dont get static noise, only areas without LOS or under jammer cover. Shadows rendered as well ofc.
Static noise not apparent on screenshot, looks nice and subtle ingame though.
ROAM with LOS map plugged into the SSMF shader.
LOS is represented by saturation, and radar coverage is represented by static noise. So areas that dont have radar coverage look like they have bad TV reception. Also, LOS areas dont get static noise, only areas without LOS or under jammer cover. Shadows rendered as well ofc.
Static noise not apparent on screenshot, looks nice and subtle ingame though.
Re: Random WIP
hell, it was about time spring got los!
Re: Random WIP
Thanks goes to Kloot, for shaderifying the entire map rendering pipeline, and jK for the static noise thing method I lifted from his fog shader.
What do you think about using desaturation for representing areas not under LOS?
What do you think about using desaturation for representing areas not under LOS?
Re: Random WIP
On some maps it might not be obvious enough, if the ground is already brown or grey anyway. Maybe also darken a bit.
Re: Random WIP
Credits should go to JeGXBeherith wrote:jK for the static noise thing method I lifted from his fog shader.
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: Random WIP
I imagine it to be great except for CCR. So +1 for decreasing intensity too.
I am curious how the radar noise stuff looks like ingame.
I am curious how the radar noise stuff looks like ingame.