Random WIP 2006-2011 - Page 414

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

┬┤jar jar binks got zombified? Looks good stands too straight, should be more hunched over? But maybe that is better to do with animation.
---
smoth & bob wrote:post blocky models
ok, more vaporware coming up. :regret:
Image
Not really happy with any of the 3 variants tbh. With units one can kindof tell what the unit does but the buildings all look like abstract random things.
I think that is the last building/unit model I will need. It's function is comperable to the "Tech Center" in older C&C series or the Starcraft Cybnertik Core (P)/Armory (T)
Means building it unblocks units and you can buy some upgrades or whatever.
omg i painted some icons for upgrades as well:
Image
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

use all the modells: make them morph
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

What it spins? it's a Twister! It's a Twister!
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Random WIP

Post by aGorm »

Wow, thast similar to what I was going to do for the cybernuts tech building... was thinking sort of rubixs cube that flotes above building... anyhow not why I was here. Been busy with RL so game is on a back burner, but have found time to finish the Cyber Floting Death Machine Which Can Also Transport Stuff.

Image

Ta Da

I think it's gonna be a bitch though, as to mke the tenticals move I think its gonna need sepcial vertex anims and I no idea how to do them...

aGorm
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

segments with bending algo? + a little random

colission will be a bitch though
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

can you imagine a world with hover turtle lalalananala
For the tentacles, maybe simply have them spin, invidiually and/or the whole bundle.
From top down view it might look as if they move, especially if they are more cork-screwy like.
I like the insulator things on your units btw, imo shared details like that make the difference between "bunch of random models" and something corporate whole.
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

Image
All worship the spinning temple of Cubux for its mystic rotations shall provide us with joy and cleanse thee souls with cosmetic radition.
Google_Frog
Moderator
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Joined: 12 Oct 2007, 09:24

Re: Random WIP

Post by Google_Frog »

knorke wrote:Image
Not really happy with any of the 3 variants tbh. With units one can kindof tell what the unit does but the buildings all look like abstract random things.
Make it transform between the three states in a flurry of flying cubes.
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

all heil the cube!
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

Where's the cuberor when you need it
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

Google_Frog wrote:Make it transform between the three states in a flurry of flying cubes.
that would be cool indeed. I briefly had the idea of making all units from the same .s3o file, which would just contain a few dozen of blocks.
The create() function of the unit would Move & Turn all pieces as needed to form the unit and shape shifting would be easy. But I didnt do that because units usually need a different piece hierachy so that parts can easier animate together etc.
With the animator tool thing it might be quite easy to get the needed move&turn list to make units shift shapes.
But for now I make simple animations like this:
http://www.youtube.com/watch?v=FQwHw-UF0OY
Can also do the same in reverse, might be a fun effect for teleporting.
Not as neat as real shape shifting but since it is only a few lines, close enough.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

maybee im to dumb, and just dont get it, but why did you link to a cheap cgi vid of a horse orbiting earth?

Oh, there is a explaination in the description.
Your original video has been deleted. Stop using missleading tags and titles. Your Youtube Moderation Team.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

but i only use the autoproposed tags!
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

... and the horse he rode in upon ;)
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

Nonsense. Knorke's videos are all very appropriately titled. Maybe you need to get your eyes checked.
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

Image
some heavy battle tank...
15684 Polygons, 756 objects, 515434 edges and 18482 vertices boohoo
34356 Polygons with tesselate

A single track got: 26 faces, 56 edges and 32 vertices
One full track got: 73 objects 1898 faces and 2336 vertices
the back track full got: 26 objects, 676 faces and 832 vertices
not counting the small "track connector"

I hope this Hi-Polygon model wont kill spring.
Or does it?
Last edited by Karl on 01 Nov 2011, 18:43, edited 3 times in total.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

Honest question Karl, how old are you?
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Karl
Panzerstahl Developer
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Re: Random WIP

Post by Karl »

FLOZi wrote:Honest question Karl, how old are you?
removed. Sorry for exaggerating to much
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

You're welcome to exaggerate as much as you like, that's why I said it's an honest question. :wink: I first got into TA modding when I was 15. 8)
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Karl
Panzerstahl Developer
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Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

Well i don't like to tell my ages here due to privacy
how come you ask me that?
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