Random WIP 2006-2011 - Page 412

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Random WIP

Post by Das Bruce »

It is done!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

AF wrote:I think the easy solution is just to put non spring random WIP in a non spring random WIP thread, simples. Saves us having the whole subjectivity thing over who and who doesn't consider it spam or art etc
People should be ok with sharing whatever they are working on I just felt forb was going into excess
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oksnoop2
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Joined: 29 Aug 2009, 20:12

Re: Random WIP

Post by oksnoop2 »

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Das Bruce
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Joined: 23 Nov 2005, 06:16

Re: Random WIP

Post by Das Bruce »

Extrude->Scale->Move->Repeat*Infinity
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

why am i suddendly thinking of rag dolls?
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Random WIP

Post by Das Bruce »

Perhaps it reminds you of the Dismount games?
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

to say it in maddox words: F
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oksnoop2
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Joined: 29 Aug 2009, 20:12

Re: Random WIP

Post by oksnoop2 »

Image

:lol: Just felt like sharing what I was up to.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

diffficult to share a well working mod in a wip thread :D
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oksnoop2
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Joined: 29 Aug 2009, 20:12

Re: Random WIP

Post by oksnoop2 »

http://dl.dropbox.com/u/21451998/gensiege.png

I am not sure how to model a horse. Any tips or file donations?
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Karl
Panzerstahl Developer
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Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

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knorke
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Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

This does not look like the NKG!
Some of the proportions seem a bit strange and I think some parts might be constructed different in rl.
The catapult seems to have faces overlapping at the |\ beams.
http://en.wikipedia.org/wiki/Z-fighting
Add a projectile to the catapults so it can look like it is actually throwing stuff.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

inb4 catapult is a mecha, nerdnub
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

oh look the giant ass-claw crane from that gundam map has come to life
Image
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

oh, noes, its grabbing my units and throwing them into the riverz..

dont do it knorke

PS: Can you help me with springpozer. I dropped a unit in, changed the script, still get this..

Code: Select all

[f=0000000] LuaRules::RunCallIn: error = 2, GameStart, [string "LuaRules/Gadgets/game_spawn.lua"]:73: CreateUnit(): bad unitDef name: tiglil
stack traceback:
	[C]: in function 'CreateUnit'
	[string "LuaRules/Gadgets/game_spawn.lua"]:73: in function 'SpawnStartUnit'
	[string "LuaRules/Gadgets/game_spawn.lua"]:115: in function 'GameStart'
	[string "LuaGadgets/gadgets.lua"]:922: in function <[string "LuaGadgets/gadgets.lua"]:920>
	(tail call): ?
Plz, im so sick of upspring to texteditor animation.
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

oh, noes, its grabbing my units and throwing them into the riverz..
the cran won't do this. but man those forklifts...sneaky bastards.
Image

error:
/game_spawn.lua"]:73: CreateUnit(): bad unitDef name: tiglil
tiglil does not get loaded (for whatever reason) and thus CreateUnit fails.
maybe when changing the script you messed up the script= line, missing , etc.
but better make new thread?
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oksnoop2
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Joined: 29 Aug 2009, 20:12

Re: Random WIP

Post by oksnoop2 »

http://dl.dropbox.com/u/21451998/horse.png

Thanks for the link karl.

it's sort of horse like? right?...
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MR.D
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Joined: 06 Aug 2005, 13:15

Re: Random WIP

Post by MR.D »

Yay, my Core commander model is still alive :D
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

he lives happily in xta and as one of the 4 commander models in zero-k :-)
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

assuring that the tardition of living in fear of ataris copyrightcellar janitor stays alive!

One day he will trip over us
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