Random WIP 2006-2011 - Page 403

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi » 13 Jul 2011, 15:28

Thanks for the explanation jk :-)
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MElvinVM
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Re: Random WIP

Post by MElvinVM » 13 Jul 2011, 16:34

Moar boats
Image
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KaiserJ
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Re: Random WIP

Post by KaiserJ » 13 Jul 2011, 16:41

agreed; thanks JK

edit: sweet boat
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yuritch
Spring 1944 Developer
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Re: Random WIP

Post by yuritch » 13 Jul 2011, 19:39

Speaking of boats:
Image
Scheer.png
(136.15 KiB) Downloaded 2 times
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manolo_
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Re: Random WIP

Post by manolo_ » 13 Jul 2011, 22:00

have fun with uvmapping it :D
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 13 Jul 2011, 22:31

uvw-mapping betta than sex, thats why so many nerdz digg it ;)
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smoth
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Re: Random WIP

Post by smoth » 14 Jul 2011, 03:20

Image
I think i am going to get rid of the secondary fire ring... meh.look random stuff.
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Guessmyname
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Re: Random WIP

Post by Guessmyname » 14 Jul 2011, 04:18

I kinda like 'em actually.
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SirArtturi
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Re: Random WIP

Post by SirArtturi » 14 Jul 2011, 18:11

Mmm... smothy!
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Random WIP

Post by FLOZi » 14 Jul 2011, 18:57

Looks great Smoth, are those using CSimpleGroundflash?
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smoth
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Re: Random WIP

Post by smoth » 14 Jul 2011, 19:26

Yes, doing some experimentation with it
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KaiserJ
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Re: Random WIP

Post by KaiserJ » 14 Jul 2011, 22:58

yuritch i'm always very impressed with your models. clearly lots of love and care goes in; good use of polies and always very polished and complete IMO. (i wish i were able to steal some of this attitude for my own work ;) )

smoth i personally like the look of the outside ring but i guess its a bit different when it's animated so i'll trust your judgement. nice stuff tho as always
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smoth
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Re: Random WIP

Post by smoth » 15 Jul 2011, 00:40

not the outside ring but the secondary ring that is caused by the standard ground flash. The outside ring is great.

http://www.youtube.com/watch?v=xKfwOsA1dLM here
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d-gun
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Re: Random WIP

Post by d-gun » 15 Jul 2011, 09:27

they look nice..however its 2011 and theres no way to fix texture clipping into terrain?
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AF
AI Developer
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Re: Random WIP

Post by AF » 15 Jul 2011, 11:36

That look great smoth! My only query is why the projectiles are green but the sfx are golden?
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smoth
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Re: Random WIP

Post by smoth » 15 Jul 2011, 14:50

d-gun wrote:they look nice..however its 2011 and theres no way to fix texture clipping into terrain?
What is clipping? Watch it in hd maybe?
AF wrote:That look great smoth! My only query is why the projectiles are green but the sfx are golden?
/me points at thread title.
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MElvinVM
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Re: Random WIP

Post by MElvinVM » 15 Jul 2011, 15:30

Image
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d-gun
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Re: Random WIP

Post by d-gun » 15 Jul 2011, 19:13

I added arrows to show what I mean. see where theres a hard edge? the texture is getting cut off where it meets the terrain. i've seen this in pretty much every asplosion in spring...its quite distracting

http://img695.imageshack.us/img695/104/screen00104.jpg
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MElvinVM
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Re: Random WIP

Post by MElvinVM » 15 Jul 2011, 19:48

Image

8) russian 8)
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rattle
Damned Developer
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Re: Random WIP

Post by rattle » 15 Jul 2011, 19:49

explosions look good but isn't it time to replace the bullet models with proper sprites?
MElvinVM wrote:8) russian 8)
no hammer & sickle?
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