Random WIP 2006-2011 - Page 382

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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PicassoCT
Journeywar Developer & Mapper
Posts: 10223
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 17 Apr 2011, 20:32

I always imagined them beeing chained together possibilitys, and now this is polygons, beeing gtad- by knorke.

INB4 everybody copypaste it and creates drive-over-able infantry. Copy Pasted to be used upon some jouerneyman structures. Guess Kivi the bird is already singing songs of praise by now.
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smoth
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Re: Random WIP

Post by smoth » 17 Apr 2011, 21:28

neat knorke, I will have to try it later.
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Wolf-In-Exile
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Re: Random WIP

Post by Wolf-In-Exile » 18 Apr 2011, 18:06

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MidKnight
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Re: Random WIP

Post by MidKnight » 18 Apr 2011, 18:28

Wolf-In-Exile wrote:Hi i am mech
Cool!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10223
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 18 Apr 2011, 20:19

Knowing how much hours must have went into that perfection, makes the rage on some drive-by-looters moar understandable. Excellent work, especially in times, were people tend to clutter up mechas with transformers styled mechanical parts.
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Beherith
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Re: Random WIP

Post by Beherith » 18 Apr 2011, 22:18

Neat trick, knorke.
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Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj » 20 Apr 2011, 10:14

I'm dizzy now WiE, thanks :P
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manolo_
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Re: Random WIP

Post by manolo_ » 20 Apr 2011, 16:30

really impressive
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smoth
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Re: Random WIP

Post by smoth » 21 Apr 2011, 08:17

Image
what could it be?
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Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj » 21 Apr 2011, 09:25

this in military hardware form
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Gota
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Re: Random WIP

Post by Gota » 21 Apr 2011, 13:23

Tasty burger.
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SinbadEV
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Joined: 02 May 2005, 03:56

Re: Random WIP

Post by SinbadEV » 21 Apr 2011, 14:22

smoth wrote:Image
what could it be?
needs moar cheesie 1950s propaganda film style dialog... but the tank itself is teh awesome... also glad to see someone using the youtube thumbnails when linking to youtube videos.
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Gota
Posts: 7151
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Re: Random WIP

Post by Gota » 21 Apr 2011, 15:08

Someone needs to revive war evo mod and put that taurus in it.
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knorke
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Re: Random WIP

Post by knorke » 21 Apr 2011, 18:05

bitch please, if i need a tank i would rather get one of those like srsly now.
---
wolf, nice mech.
just curious, would 5000 tris work in spring?
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smoth
Posts: 22297
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Re: Random WIP

Post by smoth » 21 Apr 2011, 18:12

I think it is a good thing that many of the content show off videos are comical/fun. Too many engines have dry uninteresting videos
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi » 21 Apr 2011, 20:12

knorke wrote:bitch please, if i need a tank i would rather get one of those like srsly now.
---
wolf, nice mech.
just curious, would 5000 tris work in spring?

Of course?
Nice vid, btw.
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MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM » 21 Apr 2011, 22:23

Image
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Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj » 22 Apr 2011, 10:23

5000 tris would be ok for something that isn't going to be seen in large numbers I'd imagine... but for an RTS they'd have to be well spent tris
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 22 Apr 2011, 14:12

MElvinVM wrote:Image
Im usually not a ship fan, just because everyone new seems to go for the big ships, but this one is nice. I can haz texture?
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MR.D
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Re: Random WIP

Post by MR.D » 22 Apr 2011, 19:40

Doesn't matter what engine or what game you using.. Anything 3d should always be as low polygons as possible.

Especially with Normal map support, there is an incredible amount of details you can make just with the texture layers which free up alot of resources that could be used to render more units.

IMO the only exceptions are the super units, like Commanders, factories(depending on game style) or rare units like Krogoth which are late game.

LOD support while adding a ton of extra work, can really change the need for lower poly geometry, but only a huge development team would really be able to use it because of the time involved.

For a game with over 200 units each needing 3-4 levels of detail, that each needs to be UV mapped and each object of the model scripted and synchronized perfectly, that is just too much work for your regular solo mod maker.
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