Random WIP 2006-2011 - Page 381

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Random WIP

Post by SanadaUjiosan » 08 Apr 2011, 00:09

Nah, nothing like what you see in that image. That was just me playing with values and making something funny/reminiscent of middle school.

What we're hoping to aim for is something more like this:

Image
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat » 08 Apr 2011, 00:21

Image
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Forboding Angel
Evolution RTS Developer
Posts: 14606
Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel » 08 Apr 2011, 08:31

SanadaUjiosan wrote:Nah, nothing like what you see in that image. That was just me playing with values and making something funny/reminiscent of middle school.

What we're hoping to aim for is something more like this:

Image
You should be able to crack open gundam or evo cegs and with some texture replacement, get what you want fairly easily I imagine.
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Razorblade
Posts: 47
Joined: 11 Jul 2009, 14:51

Re: Random WIP

Post by Razorblade » 08 Apr 2011, 22:01

Image


1 of my WIP mech
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat » 08 Apr 2011, 23:10

legs
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bobthedinosaur
Blood & Steel Developer
Posts: 2695
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur » 09 Apr 2011, 00:31

it looks very top side heavy. id suggest beefing up the legs
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PicassoCT
Journeywar Developer & Mapper
Posts: 10239
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 09 Apr 2011, 14:02

If you want to keep smallsized legs, make feets that can unfold.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle » 09 Apr 2011, 15:10

terrrrrrrrrrible!
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MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM » 11 Apr 2011, 22:13

Moar boats
Image


My game nearing playable alpha soon ^^
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AF
AI Developer
Posts: 20669
Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF » 11 Apr 2011, 22:47

I like the style
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MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM » 12 Apr 2011, 05:56

Image

Image


Its in not in-game yet, but i hope you guys would like to try my game! ^^
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PicassoCT
Journeywar Developer & Mapper
Posts: 10239
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 12 Apr 2011, 19:49

Homeworldish

Image

Currently working on the SentryNell- a Sort of Slow Walking AntiAir Outpost- who after he established itself, sends out a ring of sentry-guns.
Im still changing details- especially the bits connecting the outer and inner part.
Attachments
sentrynellredone.jpg
(597.58 KiB) Downloaded 2 times
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Random WIP

Post by 1v0ry_k1ng » 13 Apr 2011, 23:30

I'm not familiar with the type of thing im seeing
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smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth » 14 Apr 2011, 05:58

Image
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PicassoCT
Journeywar Developer & Mapper
Posts: 10239
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 14 Apr 2011, 11:59

OMG! IN SMOTHS RUSSIA, YOU INFRINGE ON CHINESE TANK FROM C&C:GENERALS!

Fun aside: It looks state-of-the-art, cant wait to roll with those in the harbour.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname » 14 Apr 2011, 14:27

Seconding the rolling, those things look spectacular.
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Forboding Angel
Evolution RTS Developer
Posts: 14606
Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel » 15 Apr 2011, 00:36

Thirded. I'm amazed at how you manage to make something a single main color, yet still look like episex. My guess is omgwtfpwnmyballs shading.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke » 15 Apr 2011, 01:02

Image
tiiiiiiimber!

when a tree feature gets knocked over in a forest and it sinks into the ground is it really a lua?

yes, it is:
http://pastebin.com/CAucJYSu
(yes i know about Spring.SetFeaturePosition and Spring.SetFeatureDirection and that it needs moar if's)
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat » 17 Apr 2011, 19:11

Image

fuck robots
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Jazcash
Posts: 5302
Joined: 08 Dec 2007, 17:39

Re: Random WIP

Post by Jazcash » 17 Apr 2011, 19:23

knorke wrote:a tree gets knocked over in a forest and it sinks into the ground
And that's how trees work kids!
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