Random WIP 2006-2011 - Page 380

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat » 02 Apr 2011, 09:21

im so sad there is still no knorkecraft game yet v_v
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke » 02 Apr 2011, 11:01

a wild vapourware* appears!
knorke uses delay!
it is supereffective.
Image

*not vapourware because its not ANNONONNUNCED
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Random WIP

Post by 1v0ry_k1ng » 02 Apr 2011, 14:07

watch out, he's nouncin his mods!
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Wombat
Posts: 3379
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Re: Random WIP

Post by Wombat » 02 Apr 2011, 19:25

another one ? spring ran out of players after releasing ba

troll laugh
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Forboding Angel
Evolution RTS Developer
Posts: 14603
Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel » 03 Apr 2011, 02:23

Wombat wrote:another one ? all the spring players ran out after ba was released

troll laugh
Fixed.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 03 Apr 2011, 19:48

This is now a BAAA(W) thread?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke » 03 Apr 2011, 21:04

one bawww thread a day keeps the newbies away.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Random WIP

Post by aGorm » 05 Apr 2011, 14:58

Done... also you can see the cybernaut (for want of a better word) factory in the midst of them all. Obviosly not the fac the massive tanks and walkers come out of though!

Image

Image

aGorm
Attachments
walkertoshow2.jpg
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walkertoshow1.jpg
(71.6 KiB) Downloaded 2 times
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ » 05 Apr 2011, 17:45

looks nice, how do u want to animate the tripod? i think the movement is not trivial :)
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname » 05 Apr 2011, 17:58

Set all the legs to point in the same direction (ie forwards) in the s3o, rotate in Create function. Then you reuse the animation over all three legs.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Random WIP

Post by SinbadEV » 05 Apr 2011, 17:59

aGorm wrote:Done... also you can see the cybernaut (for want of a better word) factory in the midst of them all. Obviosly not the fac the massive tanks and walkers come out of though!

http://springrts.com/phpbb/download/file.php?id=5942

http://springrts.com/phpbb/download/file.php?id=5941

aGorm
Could you produce a desktop quality version of the second one at a resolution of 1600x1200 so I can use it as my desktop?
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aGorm
Posts: 2928
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Re: Random WIP

Post by aGorm » 06 Apr 2011, 15:04

Large HQ version attached... dam you i had to import into blender and everything! :P
forsinbad.jpg
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF » 06 Apr 2011, 15:10

For a moment it looked like the giant walker had tracked tanks for feet, have you considered something like that?
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Random WIP

Post by SinbadEV » 06 Apr 2011, 15:27

aGorm wrote:Large HQ version attached... dam you i had to import into blender and everything! :P
forsinbad.jpg
Hurray!!! Desktopped...
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle » 06 Apr 2011, 18:14

cute
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PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 07 Apr 2011, 00:09

Image
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SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Random WIP

Post by SanadaUjiosan » 07 Apr 2011, 08:02

While playing with CEG things trying to figure out how they work, Hojo learned how to use Kaio Ken.

Image

If I can get a handle on these goofy things, CT will be seeing cell-shaded/cartoony/whatever-you-want-to-call-it CEGs for weapons, explosions, and other fun effects soon-ish. Got a big to-do list for CT.

Models look very awesome aGorm. Truly impressive.

Picasso, I like the very golden texture of the old... whatever that is. Although the new one looks more ant-like, and that's kind of cool.
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Kaio Ken Hojo.png
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Forboding Angel
Evolution RTS Developer
Posts: 14603
Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel » 07 Apr 2011, 19:00

Hehe, keep at it sanada. That shit will look winsauce when you get it all worked out.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 07 Apr 2011, 19:24

Hehe, first SpringGame to need a Epilepsy warning. Not only nukes kill Players.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat » 07 Apr 2011, 23:13

do i smell half transparent -pseudo-textures ? i LOVE cartoonish style, plz more :c
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