Random WIP 2006-2011 - Page 375

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

Talking about robots and missile launchers!

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bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

its perfect... you should work for westwood studies.... oh wait
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

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This tanks waits to shoot down Mechs >:D

i know barrel sucks but better then a cigarrete cannon <.<
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

bobthedinosaur wrote:its perfect... you should work for westwood studies.... oh wait
Transpiringspiration. But mecha is good, keep it up, texture it with PS, then come back for some moar hurtfull comentary, like all we damned do while in the fruitloop.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

hey melvin thats by far the best model ive seen from you yet; you're defenitely improving. i like the design, it makes visual sense to me (the balance between the legs and the body of the mech etc)

how about posting the model and the texture so we can have a look?

but honestly, a little AO bake magic and some normals and you're good to go.
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

Im sorry but i dont have the model here, but could you explain this "magic" and "normals"?

it's not finished yet but my new project has a team so maybe we will succeed in getting these into spring!
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

he meant that AO bake improves model a lot (tho, only in spring its needed tbh)

and normals turn regular 2d texture into something that looks like 3d (for example all these greyish little squares and rectangles will look like 3d mesh)
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

could you tell me how i do these 2 things?
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Re: Random WIP

Post by Wolf-In-Exile »

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

aw, I was all excited because I thought you did that one.
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

Image
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

bad lamp or its really terribly dark ?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

bad lamp I suspect.
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

we need 10 enginners to fix it

2 to hold the chair
2 to change the bulb
3 to get the new bulb
1 to look out for fail wire
and 2 to buy a new bulb

also
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chassis sucks needs some rework
any ideas for second weapons?
its main weapon is a (plasma) cannon
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

Karl do you use reference for your designs?

You always say "yeah this sucks, that sucks" but as a kind of "artist" its not good to show you "sucky works" if you think so.

Honestly, the barrels and chassis could use rework indeed, but you should see existing gun chassis and barrels and practice more in general shapes perhaps, the gun is kinda flat.
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

MElvinVM wrote:Karl do you use reference for your designs?
sometimes
MElvinVM wrote:Karl do you use reference for your designs?

You always say "yeah this sucks, that sucks" but as a kind of "artist" its not good to show you "sucky works" if you think so.
well i also post here to get some critics and tipps on how to make it less sucky and by sucks i mean its my "way" of saying how it can look better
MElvinVM wrote:
Honestly, the barrels and chassis could use rework indeed, but you should see existing gun chassis and barrels and practice more in general shapes perhaps, the gun is kinda flat.
i am pretty happy with the barrell and i would maybe polish a bit but that is all
the chassis gives me headache :(

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most awesome wheel
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

MElvinVM wrote:could you tell me how i do these 2 things?
well theres quite a few different ways to get AO bakes and normals

it looks like you've got an atlased texture there so AO bake probably won't work, but if you'd like to attach the model (in 3ds or obj format) and the texture, i can make you a normalmap and explain to you how i constructed it

also now that you've got colored areas instead of just straight grey, it looks even better
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

i dont have my model here right now.

I do have some detail changes.

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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Random WIP

Post by oksnoop2 »

So is that like urban camo?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

Locked

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