Random WIP 2006-2011 - Page 374

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Random WIP

Post by Das Bruce » 21 Feb 2011, 23:40

Yeah, new one has dem cankles
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Wolf-In-Exile
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Joined: 21 Nov 2005, 13:40

Re: Random WIP

Post by Wolf-In-Exile » 22 Feb 2011, 22:16

SanadaUjiosan wrote:Nope. Just trying to make it look cooler.
Any cooler and you'll need to mount a fridge on it too.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel » 23 Feb 2011, 03:51

Wolf-In-Exile wrote:
SanadaUjiosan wrote:Nope. Just trying to make it look cooler.
Any cooler and you'll need to mount a fridge on it too.
:lol: :lol: :lol:
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SinbadEV
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Re: Random WIP

Post by SinbadEV » 23 Feb 2011, 15:39

MidKnight wrote:I say, make it the Rambo mech!

Stomp in, block enemy fire with his arms, walk right up to that mean old jerk of an enemy unit, then shotgun missile salvo punch to the face!
YEAH!
I always loved how Rocky's strategy was "keep letting him punch you in the head until he tires himself out and falls over".
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knorke
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Re: Random WIP

Post by knorke » 26 Feb 2011, 06:40

Image
Haters gonna hate. 8)
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Wombat
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Re: Random WIP

Post by Wombat » 26 Feb 2011, 07:47

i vote for Joker's head popping out
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Wombat
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Re: Random WIP

Post by Wombat » 26 Feb 2011, 18:41

Image

new world swimming record for sho
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smoth
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Re: Random WIP

Post by smoth » 28 Feb 2011, 18:46

Image(click for bigger image)
proxy post for kaiser. I will not take proxy handjobs as I am not giving kaiser one in order to complete the transaction.
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knorke
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Re: Random WIP

Post by knorke » 28 Feb 2011, 18:49

i think you forgott to flip the uvmap on the texture.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl » 28 Feb 2011, 19:25

MR.D wrote:Way too CORE looking to replace the vanguard.

Pretty nice though overall.

Might need some small reworking on the legs though, where each leg is (Hip area) would need to be able to rotate a few degrees forward and back so they can pivot to get a proper walking animation.

Ya know, so each leg isn't just moving up and down, but also pulling forward to grab ground and pull back ect..
Use it for the Karganeth. Karg should be an arachnoid mech, considering its all-terrain movement. But you'd have to rework the guns to look more missile-y.
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bobthedinosaur
Blood & Steel Developer
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Re: Random WIP

Post by bobthedinosaur » 01 Mar 2011, 03:11

plant defense turret? Looking good kaiser. The texture is kind of rainbowy tho, but still cool design.
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MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM » 02 Mar 2011, 06:54

I really need to learn how to texture right 8)

Image
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 03 Mar 2011, 05:03

Didnt dare to post this mare, because it is all texture and really lowpoly, therefore fugly naked. And now that it is pretextured, it starts to look.. like the golden brothel i imagined it.

Now you know where the riches are the combine took away from earth. Full Citizens get all the Comfortunism.


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Wombat
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Re: Random WIP

Post by Wombat » 03 Mar 2011, 05:33

lol @ roof, lacks helipad
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SanadaUjiosan
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21

Re: Random WIP

Post by SanadaUjiosan » 03 Mar 2011, 06:48

Working on a new T1 fighter for CT. Having a hard time coming up with something both good and original. Thoughts?

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Also, your golden harem makes me chuckle Picasso.
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP

Post by PicassoCT » 03 Mar 2011, 14:01

Wombat wrote:lol @ roof, lacks helipad
hell-i-pad, steve jobs latest release
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Fighter Ingame Screens Sanada?
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SanadaUjiosan
Conflict Terra Developer
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Re: Random WIP

Post by SanadaUjiosan » 04 Mar 2011, 02:28

Didn't jump the gun and get this in-game until I had some feedback.
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bobthedinosaur
Blood & Steel Developer
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Re: Random WIP

Post by bobthedinosaur » 04 Mar 2011, 02:54

Sanada: For some reason I think of cold war planes when I look at that and I think about how cool it would be to make a zero length launch plane for spring. http://en.wikipedia.org/wiki/Zero_length_launch
I like the design.

Picasso: how many drugs do you take at once?

Melvin: that mech looks like a CnC rip off, but otherwise a good model.
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oksnoop2
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Re: Random WIP

Post by oksnoop2 » 04 Mar 2011, 03:41

bobthedinosaur wrote:Sanada: For some reason I think of cold war planes when I look at that and I think about how cool it would be to make a zero length launch plane for spring. http://en.wikipedia.org/wiki/Zero_length_launch
I like the design.
With smokey's projectile to unit code I think it would be really easy to do that.

I'm not sure if people read old ct threads so i'll toss it in here because i want feedback.

Image
http://dl.dropbox.com/u/21451998/mechs.wings

Hojo tossed in for scale.
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bobthedinosaur
Blood & Steel Developer
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Re: Random WIP

Post by bobthedinosaur » 04 Mar 2011, 23:35

The missile launchers on some of them are too boxy and kind of boring imo. If you can add more detail and make them look less standard missile box-ish I think it would make them much more appealing. The legs look like they are going to fall on their ass, and need a larger /strong foot support on the rear of the foot.
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