Random WIP 2006-2011 - Page 352

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Random WIP

Post by Hobo Joe »

It looks awesome, especially for how low-poly it is.
0 x

SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

bobthedinosaur wrote:spiked..... what no rivets? no bevels? you can add a lot more polies on that thing.
10k tris so far :?
0 x

User avatar
Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Random WIP

Post by Hobo Joe »

Some random remodels, they are pretty shitty cause I am bad at thinking of greebles.


Image

Image

Image

Tell me how much I suck and how to make them better.
0 x

User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14638
Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel »

bobthedinosaur wrote:spiked..... what no rivets? no bevels? you can add a lot more polies on that thing.
Stuff like rivets can be added via normal map easily. Just because you can waste polys, doesn't mean that you should.
0 x

User avatar
yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Random WIP

Post by yuritch »

Spiked: last one is T-10?
0 x

User avatar
Beherith
Moderator
Posts: 4960
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

Hobo: uninspired, too much smooth button and random creases :(
Try not to have the originials side by side when remaking, work from memory on how you think it should look.
0 x

User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

Well i dont know about technical stuff but your models look very "sharp" which is IMO great.
They look slim and realistic as oppose to blocky and toy like.
I love the HLT ,imo its perfect except it's support "feet".
0 x

User avatar
SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Random WIP

Post by SirArtturi »

Yea, I love the current concept of hlt aswell. So, If you remodell it, try to be loyal to basic concept as much as possible. It only needs some polishing.

Indeed, the lower area of the turret is its weakest point. It could have slightly bigger support feets imo.
0 x

User avatar
Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Random WIP

Post by Hobo Joe »

Beherith wrote:Hobo: uninspired, too much smooth button and random creases :(
Try not to have the originials side by side when remaking, work from memory on how you think it should look.

Well, sticking very close to the originals was intentional. I want them to be immediately identifiable as the same buildings, just without the limitations that lower poly had on them. Having said that though I agree they are very uninspired, they all look barren, everything I tried to make them more detailed or busy ended up looking terrible, so that's why I posted.

@Gota and SirArtturi: Thanks, I'll try to make some changes from your comments.
0 x

SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

yuritch wrote:Spiked: last one is T-10?
aye

Image

Aaaand it's done. 13,606 triangles.
0 x

MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

Hey again, i have more candy to show!

Image
Image
Image
Image
0 x

User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

Image
fat guys with guns.

Image
i guess it seemed like a good idea to the fat guys.
0 x

User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

SpikedHelmet wrote:
yuritch wrote:Spiked: last one is T-10?
aye

Image

Aaaand it's done. 13,606 triangles.
o0o sexy.
0 x

User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

ok, knorke clearly pwnd everyone
0 x

User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

Image
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10314
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Laug now, but if he luas a little prog that allows to minecraft vehicles, this board will be his and followers alone.
0 x

User avatar
maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: Random WIP

Post by maackey »

@MElvinVM: those look really awesome. The thing that sticks out the most would be the back of the long battleship looks really barren. Little guns look strange on that huge expanse of flatness. Perhaps adding a missile launcher or some other big weapon would be better.
0 x

jeykey
Posts: 136
Joined: 28 May 2009, 16:24

Re: Random WIP

Post by jeykey »

@MElvinVM:
those would perfectly fit for ZK?!
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10314
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Image

In EvolutionRTS, features assimilate you.
Attachments
RPD04-BorgCube.jpg
RPD04-BorgCube.jpg (128.54 KiB) Viewed 975 times
0 x

User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

ahhh. the borg. the final interesting thing to come from star trek :D

i realize this texture still needs work, some of the blocks need to have their textures shifted over and stuff... for sure i used the L-shaped silver bracket tile way too much; what i wonder is if i should change the tone of the blocks for different levels of platform, so that it's easier for the eye to pick out heights?

Image
going to be lots and lots of features on this one... the theme will be a shipping/logistics yard

specular / normals will defenitely help, but im wary of starting with them before i get a final diffuse texture :P
0 x

Locked

Return to “Art & Modelling”