Random WIP 2006-2011
Moderators: MR.D, Moderators
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Random WIP
I wanted to do something along those lines, but then also have buildings going up, above the camera to make a 'coruscant' type map for IW. The two big thing stopping me were the amount of feature work needed, and the large feature clipping problems.
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
Re: Random WIP
For a rts called Men of War. Well more RTT than RTS.bobthedinosaur wrote:Wow Wolf. What game is that for?
Z: Are you using a fog to fade out the bottoms of the towers and can units fall?
I noe rite, lol. Not my modelling anyway, and i didnt have time to optimise it.FLOZi wrote:15k tri model for an RTS? I hope not.
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Random WIP
We joined our forces together with behe and been doing this for some time. As you see It's near finished - thank god. However, lot of things can be still changed. We are open to suggestions...
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: Random WIP
To be honest it's looking a bit too Starcrafty, but it could be fun!SirArtturi wrote:We joined our forces together with behe and been doing this for some time. As you see It's near finished - thank god. However, lot of things can be still changed. We are open to suggestions...
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Random WIP
It's not a secret that It's very much Starcraft influenced, but if that's the only sin, I don't see why not try the concept for Spring games. I'm pretty optimistic it will work well...thesleepless wrote:To be honest it's looking a bit too Starcrafty, but it could be fun!SirArtturi wrote:We joined our forces together with behe and been doing this for some time. As you see It's near finished - thank god. However, lot of things can be still changed. We are open to suggestions...
Re: Random WIP
MoW is a great game. But you should still slap the modeller round the face.Wolf-In-Exile wrote:For a rts called Men of War. Well more RTT than RTS.bobthedinosaur wrote:Wow Wolf. What game is that for?
Z: Are you using a fog to fade out the bottoms of the towers and can units fall?
I noe rite, lol. Not my modelling anyway, and i didnt have time to optimise it.FLOZi wrote:15k tri model for an RTS? I hope not.
Re: Random WIP
Starcraft maps have huge chasm because they need a way to have barriers against Banelings, Reapers and Collusus aswell as drops. Chasms is also a way to set a map border only usable by air. That also makes air able to harass and attack the main bases from all directions while ground units must be dropped directly in the base.SirArtturi wrote:It's not a secret that It's very much Starcraft influenced, but if that's the only sin, I don't see why not try the concept for Spring games. I'm pretty optimistic it will work well...thesleepless wrote:To be honest it's looking a bit too Starcrafty, but it could be fun!SirArtturi wrote:We joined our forces together with behe and been doing this for some time. As you see It's near finished - thank god. However, lot of things can be still changed. We are open to suggestions...
In spring dropping units inside a huge chasms will make them almost useless as they can't attack the enemy from there. Exceptions are the commanders DGUN, spiders, dominators/merls/diplomators. Most ships will propably be unable to lob cannon balls onto the highground so sea play will most likely be obsolete.
Cliffs can be used abit like starcraft except that units ontop of the cliff need to go to the edge of the cliff to fire. I noticed that the Janus had a targetCylinder making it able to fire alot higher than it can far. Inconsist targeting methods in mods can cause problems for maps with huge chasms and cliffs.
The advantage is propably that air units can attack and drop the mainland from all directions making diffrent "map borders" for land and air units.
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Random WIP
very nice, looks professional. I'm excited to see it ingame. (any idea when that might be?)
Re: Random WIP
man this looks jummy. is this a special mod to place the features on the map ingame?
Re: Random WIP
manolo, its smoth's featureplacer. awesome stuff.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Random WIP
He used Smoth's Featureplacer that is built into EvoRTS.manolo_ wrote:man this looks jummy. is this a special mod to place the features on the map ingame?
Re: Random WIP
so i assume that its a dummy-mod that exports the features in a new map-file or how is it working? im just asking, i have no itention in making a map
Re: Random WIP
pheeeee looks great.decided on metal map yet?
Re: Random WIP
seems bit more shiny for me, but thats probably coz of spring settings.
btw lol wtf i dont know one of the buildings on this screen xD
btw lol wtf i dont know one of the buildings on this screen xD