Random WIP 2006-2011 - Page 323

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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Falcrum
Posts: 149
Joined: 14 Nov 2007, 01:03

Re: Random WIP

Post by Falcrum » 04 Sep 2010, 12:55

Awesome Beherith :)
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle » 04 Sep 2010, 14:59

if you modeled these before, baked them on the texture and then painted them...
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MidKnight
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Re: Random WIP

Post by MidKnight » 04 Sep 2010, 16:54

Wombat wrote:Image

90% done, question - normalmap will be enough to make these wires at back look 3d ?
I think the wires need a little bit more contrast. Do a burn on the daarker side, and see how that turns out. :-)
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Beherith
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Re: Random WIP

Post by Beherith » 04 Sep 2010, 20:04

more comparison:
Image

Image

Image

Image
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Masse
Damned Developer
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Re: Random WIP

Post by Masse » 04 Sep 2010, 21:22

Yep Behe its improvement :)
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Super Mario
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Re: Random WIP

Post by Super Mario » 04 Sep 2010, 21:45

@Beherith
I must be blind or something, because I don't see any different between the bake version and the non bake version.
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Hobo Joe
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Re: Random WIP

Post by Hobo Joe » 04 Sep 2010, 22:15

Looks good, the AO seems a bit oversized on the smaller buildings though, mainly the llt and defender
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MR.D
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Re: Random WIP

Post by MR.D » 04 Sep 2010, 23:00

The difference is so subtle that its hard to tell between the snapshots.
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rattle
Damned Developer
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Re: Random WIP

Post by rattle » 05 Sep 2010, 16:05

Untitled-1.gif
Untitled-1.gif (100.43 KiB) Viewed 4295 times
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 05 Sep 2010, 19:31

The emperor is naked, and that turns me on.. ;)

No, srsly, i can see it on Rattles Picture and on the Snowmap, but on ethe green its nearlyinvisibling
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Beherith
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Re: Random WIP

Post by Beherith » 05 Sep 2010, 19:43

If you can barely see the difference, that means its just right.
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP

Post by PicassoCT » 06 Sep 2010, 00:34

Its basically a transparent baked shadow below the buildings, to create a better fitting into the surround enviroment
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Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj » 06 Sep 2010, 12:55

Yeah, I've been doing this for groundplates manually in IW, faking the occlusion really makes the building feel more part of the environment...
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losbellos
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Joined: 31 Aug 2009, 00:26

Re: Random WIP

Post by losbellos » 06 Sep 2010, 19:19

excellent stuff!
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manolo_
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Re: Random WIP

Post by manolo_ » 06 Sep 2010, 19:53

now u r happy^^
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Wolf-In-Exile
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Joined: 21 Nov 2005, 13:40

Re: Random WIP

Post by Wolf-In-Exile » 06 Sep 2010, 20:15

Warlord Zsinj wrote:Yeah, I've been doing this for groundplates manually in IW, faking the occlusion really makes the building feel more part of the environment...
I'd imagine its also less resource intensive than realtime shading, though both methods combined = sexy.
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bobthedinosaur
Blood & Steel Developer
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Re: Random WIP

Post by bobthedinosaur » 07 Sep 2010, 01:02

edit:nvm
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MergeNine
Posts: 40
Joined: 15 Nov 2008, 00:55

Re: Random WIP

Post by MergeNine » 12 Sep 2010, 16:26

A few spider bots I've been playing around with:

Image

These are just ideas at this stage, so I'm open to suggestions
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SanadaUjiosan
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21

Re: Random WIP

Post by SanadaUjiosan » 12 Sep 2010, 18:07

I really like the bottom left one that actually has the anatomy of a spider. I would expand on that some if you could. Maybe a gun or missile pods on the abdomen?
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manolo_
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Re: Random WIP

Post by manolo_ » 12 Sep 2010, 22:06

i love spider tanks and want to see more
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