Random WIP 2006-2011 - Page 304

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Random WIP

Post by Hobo Joe »

Agorm your models never cease to be amazing. I can't wait to see what the mod is like. :>
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Random WIP

Post by aGorm »

I shall atempt to answer the questions...
1v0ry_k1ng wrote:RELEASE THE MOD SOOooOOoOOONN
Probably not, seeing as I just upgraded my PC and forgot to back up the spring mod's folder... were I had the only working copy of the game (not that it really worked, so actully it's probably a good thing)

(And I still have all the models, don't panic...)

Hopefull I will have somthing rough by christmas, but who knows...
Gota wrote:Would it be correct if i imagined the blue tank shooting a constant laser?
Like the beam turret in BA.
Actully (and this sort of answers zwzsg question aswell) I was thinking of re-working the turret, as I decided that bears wouldn't have lazers... the tank will have a rail gun, but I need to work out how to fit that in teh space on the UV map without having to toaly re do it....
JohannesH wrote:What are your plans for the bears vs robos game, how will it be played?
Plan (well, assuming I can make it how I want it) is to do somthing like a cross between C&C (IE no builder units), starcraft (less unit types, less of several units doing basicly teh same thing), Dawn of War esque resorces, plus all the good thigns about spring: lots of units, full zoom, ect... plus I don't want to cap unit numbers appart from maybe 1 or 2 special units on each side.

I may also add in starcraft/dow upgrades, not sure yet...

As for each side, Cybers will be lots of lasers and missiles, bears lots of projectile wepons and rockets...

On a side note if anyone has a small mod all in lua that actully has a unit in it that works (I mean like a tank which can fire and move,ect...) that they don't mind be butchering as a starting point... let me know. I'm unfortunetly hardly ever online when people with the knowhow are around to talk, so it would be easier to have somthing working to look at code wise (without it being OMG huge like BA or somthing.)
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

aGorm wrote: On a side note if anyone has a small mod all in lua that actully has a unit in it that works (I mean like a tank which can fire and move,ect...) that they don't mind be butchering as a starting point... let me know. I'm unfortunetly hardly ever online when people with the knowhow are around to talk, so it would be easier to have somthing working to look at code wise (without it being OMG huge like BA or somthing.)
http://petro.darkstars.co.uk/damned/ ?
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Random WIP

Post by aGorm »

Ideal... FLOZi your the best. :-)

aGorm
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

*headslap*

attention, modders: if you do not keep your work in a source-control system, you are wasting your time.
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

tortoise svn + google code
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Random WIP

Post by oksnoop2 »

aGorm wrote: On a side note if anyone has a small mod all in lua that actully has a unit in it that works (I mean like a tank which can fire and move,ect...) that they don't mind be butchering as a starting point... let me know. I'm unfortunetly hardly ever online when people with the knowhow are around to talk, so it would be easier to have somthing working to look at code wise (without it being OMG huge like BA or somthing.)
Not quite as small but i'll take any chance to toot my own horn.

http://code.google.com/p/conflictterra/source/browse/

Good luck!
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

Image
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

Damn hipsters.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

Image
Image

It is done!
hamsate
Posts: 122
Joined: 21 Jun 2007, 00:25

Re: Random WIP

Post by hamsate »

Pressure Line, that looks pretty cool! Do the wheels retract?
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

It's a yak harrier.
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

yes, the wheels retract.

And yes, its a Yak-38 with a Harrier's landing gear.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

Wippity wap. Vegetated and fogged.

Image

Image
User avatar
Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: Random WIP

Post by Cremuss »

awesome Beherith !
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

Spring is sexy again. :P

Behe, have you tried darker green as a fog color?
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

add them to spring-media
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

sexy... slightly darker and less saturated color for the fog would be nice
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

btw what are these horizontal and vertical lines in the picture?
Locked

Return to “Art & Modelling”