Random WIP 2006-2011
Moderators: MR.D, Moderators
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Random WIP
Looks great. Can you apply this to existing maps?
Re: Random WIP
In this case, map is larger than play area. So maps with no external areas to be shaded will still end abruptly.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
wow. nice behe. i think that is a good solution to map edges.
Re: Random WIP
Very cool, Behirith. If you can make that 2-5% on the inside of the playable area, should work for most maps. What's performance for that like, and when can we test it out?
Re: Random WIP
That's awesome, Behe! I look forward to an ugly map edge-free future!
Now, four questions:
1: what kind of fps hit does this awesomeness have?
2: Can we have multicolored fog? (IE dark gray/light gray)
3: Could it be integrated into maps with fog (like xenolithic) at no/less fps drop?
4: How effective, if at all, do you think a widget that automatically does this to older maps be?
Now, four questions:
1: what kind of fps hit does this awesomeness have?
2: Can we have multicolored fog? (IE dark gray/light gray)
3: Could it be integrated into maps with fog (like xenolithic) at no/less fps drop?
4: How effective, if at all, do you think a widget that automatically does this to older maps be?
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Random WIP
wtf, that is amazing! professional stuff...
Re: Random WIP
Does it still require the unplayable area to use up space from minimap? That's the biggest issue as far as I see, it hurts the playability no matter what computer you have.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
What about transition to skybox? Ie if you look at the horizon, what happens?
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Random WIP
Dunno about lolwagon. You're getting pretty good Wombat :) Keep it up buddy!Wombat wrote:lolwagon is lol
Re: Random WIP
<high five>Pressure Line wrote:Dunno about lolwagon. You're getting pretty good Wombat :) Keep it up buddy!
tanky tank (these lamps are not green, just from this angle Oo)
Re: Random WIP
beherit, i think a real cool jungle map would be cool with that fog and the shape of that map
Re: Random WIP
It is a jungle map. It just dont got no features yet.
Re: Random WIP
Has somebody already decided, what to do to Lathans JungleFeaturefevermap with that fog? Or are all of you pussys still scared of nam?Beherith wrote:It is a jungle map. It just dont got no features yet.
Also Agorm, your unit is on the rocks, i like how it curves, the trapeztracks, the whole thought through, and lined it up in one piece. Still, it tingles like a deju vue, as if i had seen something like that before...
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
code geass: Kallens Guren Mk-II? Droool, i want to pilot that. Great work Bob. :)
PS: You ve got blisters on your fingers.
PS: You ve got blisters on your fingers.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
It's loosely based on something from 'bubblegum crisis' from the the late 1980's early 90s. But I'm sure it influence some of the art in Geass.
I want to do some SAMAS power armor from the rift's game (flying power armor)
But I don't know how I'd make them work in game. Possibly only fire while stationary and then fly to move?
I want to do some SAMAS power armor from the rift's game (flying power armor)
But I don't know how I'd make them work in game. Possibly only fire while stationary and then fly to move?
- Attachments
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- Samas2.jpg (47.72 KiB) Viewed 927 times
Last edited by bobthedinosaur on 28 Jun 2010, 01:23, edited 4 times in total.
Re: Random WIP
The fortune city image is redirecting to an antihotlinking page
Re: Random WIP
Go to fortunecity.com and then paste the image link into the adress bar.