Random WIP 2006-2011 - Page 302

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

Or maybe even....
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: Random WIP

Post by CarRepairer »

Looks great. Can you apply this to existing maps?
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

In this case, map is larger than play area. So maps with no external areas to be shaded will still end abruptly.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

wow. nice behe. i think that is a good solution to map edges.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

Very cool, Behirith. If you can make that 2-5% on the inside of the playable area, should work for most maps. What's performance for that like, and when can we test it out?
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

That's awesome, Behe! I look forward to an ugly map edge-free future! :-)

Now, four questions:
1: what kind of fps hit does this awesomeness have?
2: Can we have multicolored fog? (IE dark gray/light gray)
3: Could it be integrated into maps with fog (like xenolithic) at no/less fps drop?
4: How effective, if at all, do you think a widget that automatically does this to older maps be?
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: Random WIP

Post by SirArtturi »

wtf, that is amazing! professional stuff...
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JohannesH
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Joined: 07 Apr 2009, 12:43

Re: Random WIP

Post by JohannesH »

Does it still require the unplayable area to use up space from minimap? That's the biggest issue as far as I see, it hurts the playability no matter what computer you have.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

What about transition to skybox? Ie if you look at the horizon, what happens?
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

Wombat wrote:lolwagon is lol
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Dunno about lolwagon. You're getting pretty good Wombat :) Keep it up buddy!
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

Pressure Line wrote:Dunno about lolwagon. You're getting pretty good Wombat :) Keep it up buddy!
<high five>

tanky tank (these lamps are not green, just from this angle Oo)

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manolo_
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Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

beherit, i think a real cool jungle map would be cool with that fog and the shape of that map
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

It is a jungle map. It just dont got no features yet.
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

you could read my mines :D
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Beherith wrote:It is a jungle map. It just dont got no features yet.
Has somebody already decided, what to do to Lathans JungleFeaturefevermap with that fog? Or are all of you pussys still scared of nam?

Also Agorm, your unit is on the rocks, i like how it curves, the trapeztracks, the whole thought through, and lined it up in one piece. Still, it tingles like a deju vue, as if i had seen something like that before...
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

candy land incident!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

code geass: Kallens Guren Mk-II? Droool, i want to pilot that. Great work Bob. :)

PS: You ve got blisters on your fingers. ;)
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bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

It's loosely based on something from 'bubblegum crisis' from the the late 1980's early 90s. But I'm sure it influence some of the art in Geass.

I want to do some SAMAS power armor from the rift's game (flying power armor)
But I don't know how I'd make them work in game. Possibly only fire while stationary and then fly to move?
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Last edited by bobthedinosaur on 28 Jun 2010, 01:23, edited 4 times in total.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

The fortune city image is redirecting to an antihotlinking page
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

Go to fortunecity.com and then paste the image link into the adress bar.
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