Random WIP 2006-2011 - Page 228

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Random WIP

Post by Otherside »

Gota wrote:It looks very good but can't the texture be like 2x higher res?
its an rts not an fps..
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Random WIP

Post by SinbadEV »

speaking of RTS not an FPS... we need to find a source modder to take all of smoth's wikid owesome stuff and put it in an FPS.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

Gota wrote:It looks very good but can't the texture be like 2x higher res?
that would be a 1024X1024. Nope I am not doing that.
SinbadEV wrote:speaking of RTS not an FPS... we need to find a source modder to take all of smoth's wikid owesome stuff and put it in an FPS.
I offered my models to those asshats who were doing the gundam universe mod for quake3. They never took me up on it.

I have thought about doing a fps but I am more fond of action shooters. I am working on something related to that but it won't come until some time after 1.3.
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Neddie
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Joined: 10 Apr 2006, 05:05

Re: Random WIP

Post by Neddie »

SinbadEV wrote:speaking of RTS not an FPS... we need to find a source modder to take all of smoth's wikid owesome stuff and put it in an FPS.
They're already at sufficient quality, too.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Random WIP

Post by aGorm »

Pictures better than words... so here are some pics.
bearmech3.jpg
bearmech3.jpg (25.76 KiB) Viewed 3167 times
bearmech4.jpg
bearmech4.jpg (18.35 KiB) Viewed 3168 times
bearmech5.jpg
bearmech5.jpg (22.36 KiB) Viewed 3169 times

aGorm
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smoth
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Re: Random WIP

Post by smoth »

I love it!
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

The stogie is a nice touch.
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wilbefast
Posts: 255
Joined: 14 Oct 2009, 18:04

Re: Random WIP

Post by wilbefast »

Most - epic - model - ever!

That's what I mean when I say "personality" - I mean, it's a badass bear in a suit of armour: how much more attitude do you want :mrgreen:
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manolo_
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Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

hanibal smiths reincarnation as a bear - wonderful
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maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: Random WIP

Post by maackey »

wow. That is really, really awesome.
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Re: Random WIP

Post by hrmph »

Damn agorm, that is ten tons of coolness.
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

When are the bee models coming?
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aGorm
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Joined: 12 Jan 2005, 10:25

Re: Random WIP

Post by aGorm »

Glad you all like!

aGorm
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Sheekel
Posts: 1390
Joined: 19 Apr 2005, 19:23

Re: Random WIP

Post by Sheekel »

the cigar is a nice touch. badass model, badass texture. nice work
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

Image

gimp replacement, atmo i dont like the part below the "head", maybe some good suggestion would help me
Attachments
Unbenannt.JPG
(22.24 KiB) Downloaded 181 times
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Sheekel
Posts: 1390
Joined: 19 Apr 2005, 19:23

Re: Random WIP

Post by Sheekel »

Looks good, could make a thud replacement as well. The legs need some work. Seems most of the unit is blocky and angular, but your legs are cylindrical and dont really fit with the rest of the model.


Also, you're using a few too many polys on the barrels. 6 or 8 sided cylinders work fine.
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manolo_
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Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

i would have done 6-8 a week ago, but then somebody said i could go over 1000 tris, so why not ;)
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: Random WIP

Post by Neddie »

On the other hand, why? What are they adding?

Polycount, like texture space, should add something to the model.

I don't think I posted this, as it is only my texture, maackey's model, and only a rush job on my part, but...

Image

The unit itself will never be seen anywhere near the sizes I included in the shot to show detail. As a result, I only used a 256x256 texture. Maackey provided it with four sided legs... why, because at that zoom it won't ever matter.

You can go as wild with poly and texture space as you want, but should you? Complexity should serve a function, if you can achieve the same effect with a simpler design then the simple design is the most efficient for the situation.

That said, I do like the design of the model, reminds me strongly of the Thud merged with the Peewee.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

Sheekel wrote:Looks good, could make a thud replacement as well. The legs need some work. Seems most of the unit is blocky and angular, but your legs are cylindrical and dont really fit with the rest of the model.


Also, you're using a few too many polys on the barrels. 6 or 8 sided cylinders work fine.
I'd go the other way - smooth out the torso. It's an amphibious unit, so I'd go for round-edges to reduce friction.
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

Nice Agorm and Neddi ^^

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