Random WIP 2006-2011 - Page 214

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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bobthedinosaur
Blood & Steel Developer
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Re: Random WIP

Post by bobthedinosaur »

The green Empire bomber
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gree ad.jpg
Gee, I wonder what video games I play.....
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bobthedinosaur
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Re: Random WIP

Post by bobthedinosaur »

red's bomber
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red bomber.jpg
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maackey
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Re: Random WIP

Post by maackey »

bob, the speed that you're pumping these awesome models out is just astounding :shock:
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bobthedinosaur
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Re: Random WIP

Post by bobthedinosaur »

but it takes awhile to texture and do all the unit/ weapon work. plus i don't always have the inspiration to do it. most of my models are based of anime or other video games.
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Erik
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Re: Random WIP

Post by Erik »

a common saying is "You need to read a thousand books before writing one", anyways nice stuff, especially the empire bomber.
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LordLemmi
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Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

Image
Image
Image

W.i.p. :mrgreen:
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smoth
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Re: Random WIP

Post by smoth »

jesus fuck, good luck with that uvmap.
Master-Athmos
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Re: Random WIP

Post by Master-Athmos »

Why? It's just the turret and one quarter of the main body you'll actually have to unwrap. The rest of the body is just cloneable (okay except for those "rings" on the back but they're piece of cake)...

EDIT:
Concerning the model - it doesn't really seem to be balanced / believable. Four small & rather fragile legs carrying that massive body doesn't look right...
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smoth
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Re: Random WIP

Post by smoth »

Master-Athmos wrote:Why?
I dunno, if he was going to do anything interesting I would suspect all those little bits would be tough.
antiCamper
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Joined: 19 Dec 2005, 00:19

Re: Random WIP

Post by antiCamper »

bobthedinosaur wrote:red's bomber
Image

this is for some mod ?
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JohannesH
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Re: Random WIP

Post by JohannesH »

Yep i think too that the legs are too wimpy for the big middle body. Also moving/turning with that setup would be really slow, if you got legs they should be longer i think
Warlord Zsinj
Imperial Winter Developer
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Re: Random WIP

Post by Warlord Zsinj »

@ Lemmi: If you removed the legs it'd be a pretty believable hovercraft...
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rattle
Damned Developer
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Re: Random WIP

Post by rattle »

Looks almost identical to the Freedom Guard's Triple Rail Hover Tank in Dark Reign.
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smoth
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Re: Random WIP

Post by smoth »

Image

Meh...
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bobthedinosaur
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Re: Random WIP

Post by bobthedinosaur »

will that be all on a single uv?
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smoth
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Re: Random WIP

Post by smoth »

not done yet but yes it will.

The zaku2 has 1 uv for it and all it's weapons

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bobthedinosaur
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Re: Random WIP

Post by bobthedinosaur »

hot cex, awesome
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bobthedinosaur
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Re: Random WIP

Post by bobthedinosaur »

uhh yeah. here are some low poly space nazis! for red
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thesleepless
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Re: Random WIP

Post by thesleepless »

awesome stuff smoth and bob.. although bob i reckon they should fire across the chest rather than straight forward, if you look at pics of people holding rifles, the gun always goes parallel to the body not perpendicular, this way you show a lot less of your own body towards your target also.
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Pxtl
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Re: Random WIP

Post by Pxtl »

thesleepless wrote:awesome stuff smoth and bob.. although bob i reckon they should fire across the chest rather than straight forward, if you look at pics of people holding rifles, the gun always goes parallel to the body not perpendicular, this way you show a lot less of your own body towards your target also.
This, on all counts - a very nice low-poly model (I can't think of a better one - maybe Stormtroopers, but that's it), but yeah, a man holding a gun should have the torso twisted to the right, and the head and rifle twisted to the left. Of course, aiming up and down will be trickier, since that way you can't use the shoulders as a hinge - they'll detach if you try to aim upwards as a unified pair of arms.

Really, that's the kind of stuff it would be so much nicer to do with real animation tools.
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