Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
What you could do though, is maybe use that model as a reference and use it for normal mapping, its not uber highpoly like most normal mapped models typically are, but its still high enough and detailed enough to use.
Re: Random WIP
I like the dual guns, too, but if that's 55% of the last polycount... um... so what is your count now?
If I had to guess, I'd say 2500-3000 triangles. Aim for 1000-1500, unless these are very rare units.
If I had to guess, I'd say 2500-3000 triangles. Aim for 1000-1500, unless these are very rare units.
+1, although somebody would have to write a geometry distortion shader to see most of that.maybe use that model as a reference and use it for normal mapping, its not uber highpoly like most normal mapped models typically are, but its still high enough and detailed enough to use
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
*waves his 'I already suggested that' flag and cries*
Re: Random WIP
3644
Yeah Highpoly but its not for a BA like mod where you spam 100000 Units like that so i like it.
I think there you see the details better :O
Yeah Highpoly but its not for a BA like mod where you spam 100000 Units like that so i like it.
I think there you see the details better :O
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: Random WIP
Lemmi, that model is really awesome! Dont know if polycount is appropriate or not, its awesome IMO, and it has "character".
EDIT:
The background image hurts me eyes
EDIT:
The background image hurts me eyes
Re: Random WIP
Totally acceptable polycount if its a superweapon, you could even bump it up a bit since it will probably be built in few #'s and late game.
Does look really nice though.
Does look really nice though.
Re: Random WIP
I think you let the model topology guide your design too much, using extrude on faces because they are there not because you want to form something according to your design.
Re: Random WIP
Thats commonly used and has the advantage of not producing many invisible polygons. ofc it becomes redundant as soon as you learn how to delete faces but still it can give some nice results if not overused.
Nice model btw, only the gun looks a bit weird to me.
Nice model btw, only the gun looks a bit weird to me.
Re: Random WIP
what KDR is trying to say is that he is jealous and you should extrude moar
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
no. he's saying polies should have a purpose, and if you can pull off making the same detail using textures, don't bother to add the extra polies.
or at least i think.
or at least i think.
Re: Random WIP
bobthedinosaur wrote: not another model
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Re: Random WIP
No, he's saying that the extrusions are obviously "pick an existing poly and extrude it". He didn't design the extrusions as part of the model, he just built the shape, looked at some polys that the curving algorithm had produced, and pulled.bobthedinosaur wrote:no. he's saying polies should have a purpose, and if you can pull off making the same detail using textures, don't bother to add the extra polies.
or at least i think.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
when did i type that?
Re: Random WIP
I asked myself the same question - came to the conclusion he's kidding you and the intention of the quote is to say "bobthedinosaur posted in WIP without showing a new model"
(Believe me, I was helped in inferring this cause I rushed here when I saw you were the last person to post here - and was perhaps almost as let down as smoth - we just love your work too much!).
(Believe me, I was helped in inferring this cause I rushed here when I saw you were the last person to post here - and was perhaps almost as let down as smoth - we just love your work too much!).
Re: Random WIP
Hey, hamsate!
Since you had a few little problems with shading, and I was bored and eager to try out my new texxing skills, bestowed upon my by the almighty master smoth, I shaded your tank!
Here it is:
And I also made some variants!
here is the base texture, so you can see how I worked on your texture image.:
you see how the parts that the light hits are brighter, and where the shadows would be are darker?
I hope this helped, and I'd really like to see images of these textures on the tank model.
Since you had a few little problems with shading, and I was bored and eager to try out my new texxing skills, bestowed upon my by the almighty master smoth, I shaded your tank!
Here it is:
And I also made some variants!
here is the base texture, so you can see how I worked on your texture image.:
you see how the parts that the light hits are brighter, and where the shadows would be are darker?
I hope this helped, and I'd really like to see images of these textures on the tank model.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
nice camo!
Re: Random WIP
I think a Pirate Robot is exactly what CA needs.manolo_ wrote:pirat robot:
CAed?
Re: Random WIP
that and you as balance counsellor