Random WIP 2006-2011 - Page 94

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Locked
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj » 18 May 2008, 10:45

Nice models - I think many of the greebles could be textured on, though.
0 x

User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle » 18 May 2008, 11:42

Are you referring to snipa or draco? :P
0 x

User avatar
Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Random WIP

Post by Tribulexrenamed » 18 May 2008, 21:47

rattle wrote:Are you referring to snipa or draco? :P
Obviously Snipawolf.
0 x

Sheekel
Posts: 1390
Joined: 19 Apr 2005, 19:23

Re: Random WIP

Post by Sheekel » 18 May 2008, 23:31

Tribulex wrote:Obviously Snipawolf.
classy Image
0 x

ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Re: Random WIP

Post by ironized » 19 May 2008, 10:41

snipas makes me want to play CoH
0 x

User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Re: Random WIP

Post by overkill » 22 May 2008, 01:43

Image

Image

Image

Image

Image

Image

Image

Image

Image
0 x

User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh » 22 May 2008, 01:55

Not bad. I like how you're playing with the design concepts and are trying to make a slightly different-feeling tank there. The wide treads are interesting, and the body overall is very strong, although the rear of the body, between the tracks, should be angled, imo (flat surfaces are death, on tanks, angled armor blocks shots a lot more efficiently than flat armor does).

On the big-gun version: I'd rework the gun / turret pivot. The rear of the cannon's going to obviously clip into the turret, if it angles up enough. Kind've ruins the illusion. You can get away with a certain amount of that, but in this case, I think it'll be obvious.

On the three-gun version: Too simple, doesn't feel realistic yet. Most real-world vehicles with a Gatling arrangement have thinner barrels, and they're almost always tied together physically, because the centripetal force caused by spinning that much mass can make the barrels bend a little otherwise.

On both: the wheels should be done on the texture, imo. Players will almost never actually see them, and you're wasting a lot of triangles there. Seen from any angle above, the covers over the tracks pretty much hide the wheels. Not worth the bother- most of the time, unless this is huge, players won't even see these in any detail anyhow. Get the triangles back, by rebuilding those tracks as single objects, and voila, you suddenly have tons to spend on smaller greebling, if you want.
0 x

User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Re: Random WIP

Post by overkill » 22 May 2008, 02:03

Ok, but the big gun one doesnt clip at all enless it fires at a high trejectory ( which it never will!). I agree with the falt back on the small one, i will change that. The small one's guns arent so much gattling ( as in BUZZZZ, 9001 rounds per minute) but a small rotary guass cannon (as in firing just a tad bit faster than the Overmind commader's gun in PURE), i though it was creative and different to make it rotary.
0 x

User avatar
Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Re: Random WIP

Post by Nemo » 22 May 2008, 06:46

0 x

Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj » 22 May 2008, 07:10

an elegant weapon for a more civilised age ;)
0 x

User avatar
yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Random WIP

Post by yuritch » 22 May 2008, 07:58

overkill wrote:Image
This one looks more like an arty vehicle to me. Such designs are usually made to allow for high-trajectory firing, else it shouldn't have that 'open-top turret over the gun' design (it reduces protection), and if barrel elevation is limited, most of that opening is not needed.
If it's artillery, then it doesn't need sloped armor either - long-range support units aren't meant to take much fire.

2 Nemo: looks very cool. Maybe we should add some bayonet fighting for the rifle infantry in S'44?
0 x

User avatar
AF
AI Developer
Posts: 20669
Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF » 22 May 2008, 12:43

Great hicckety, are those light sabers?!
0 x

User avatar
chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Re: Random WIP

Post by chillaaa » 22 May 2008, 14:51

Warlord Zsinj wrote:an elegant weapon for a more civilised age ;)
"From" Zsinj, from...
0 x

User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname » 22 May 2008, 17:54

you need to get rid of the smoke, but asides from that, I'm gonna have to say that that is immense win.
0 x

User avatar
azaremoth
Cursed Developer
Posts: 538
Joined: 17 Feb 2005, 22:05

Re: Random WIP

Post by azaremoth » 22 May 2008, 18:12

Fear the walking dead! :twisted:

Image
0 x

User avatar
smoth
Posts: 22298
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth » 22 May 2008, 18:20

OMG! are you going to make these PD/CC?
0 x

User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Random WIP

Post by Otherside » 22 May 2008, 18:21

Chicken + skeleton mode

and maybe even skeletal chickens :O

awesome work
0 x

User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota » 22 May 2008, 18:52

replace lame chickens with army of dead pls.
0 x

User avatar
azaremoth
Cursed Developer
Posts: 538
Joined: 17 Feb 2005, 22:05

Re: Random WIP

Post by azaremoth » 22 May 2008, 18:59

smoth wrote:OMG! are you going to make these PD/CC?
Most likely not in the near future.
0 x

User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Random WIP

Post by KDR_11k » 22 May 2008, 19:39

They need Gauss Flayers!
0 x

Locked

Return to “Art & Modelling”