Random WIP 2006-2011 - Page 82

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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rattle
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Re: Random WIP

Post by rattle »

Let's not have a poll...
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EXit_W0und
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Re: Random WIP

Post by EXit_W0und »

I like the shape of it from above, and curved shapes in general suit the style of arm that Saktoth and others have been talking about.
(High tech, light, curvy)
Although i would make the wings a bit flatter from looking at the side view.
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SwiftSpear
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Re: Random WIP

Post by SwiftSpear »

I like it, but I don't think it fits in CA.
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Otherside
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Re: Random WIP

Post by Otherside »

SwiftSpear wrote:I like it, but I don't think it fits in CA.
no1 thought spherebot would fit in with CA...

progress report just got bak from nite out and finished the metal layer

Image

now to start the details and stuff the joy...

(again blue is the team color placeholder)
Last edited by Otherside on 04 Apr 2008, 03:33, edited 1 time in total.
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SwiftSpear
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Re: Random WIP

Post by SwiftSpear »

I did.
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Otherside
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Re: Random WIP

Post by Otherside »

wait till its fully textured and stuff and ingame b4 passing judgement :]
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lurker
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Re: Random WIP

Post by lurker »

rattle wrote:Let's not have a poll...
I vote we do have a poll.
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rattle
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Re: Random WIP

Post by rattle »

I'm being a hypocrite and vote against.
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Jamuk426
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Joined: 31 Jan 2008, 22:56

Re: Random WIP

Post by Jamuk426 »

I was editing the picture that you made and came up with idea:
Image
(Click for bigger picture)

Not an extremely large change, just moved the wings slightly but kept them the same shape.

It would solve all of the problems I had with the model shape at least.
Originally the model looked too front-heavy and unstable.
If you change the design to something more like this it looks like the wings are more a part of the design.
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rattle
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Re: Random WIP

Post by rattle »

My eyes, no blue background in the future or I'll troll you... and please, direct links to the image, the main ImageShack site is slow as hell.
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Jamuk426
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Joined: 31 Jan 2008, 22:56

Re: Random WIP

Post by Jamuk426 »

Sorry, I used to use ihostupost, but it isn't working so this is the first time I've used imageshack. Sorry about the background, should I repost it?
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Warlord Zsinj
Imperial Winter Developer
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Re: Random WIP

Post by Warlord Zsinj »

That reminds me of one of the supcom level 1 bombers. I can't remember which one though, possibly the cybran one, or maybe the aeon...
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rattle
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Re: Random WIP

Post by rattle »

Probably Aeon, they had the sleek round look mostly. Although I can't really remember.

Yeah repost it with flat shaded faces and no full blue background, please.
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Guessmyname
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Re: Random WIP

Post by Guessmyname »

Image

This was going to be a remodel of the AK for the CA project, but I got a bit carried away. I think I overdid it.
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rattle
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Re: Random WIP

Post by rattle »

Not that it doesn't look good but you are wasting so much UV space there by overlapping geometry. I would try to make the cockpit (eye?) a bit more visible from above, having it pop out a little so that this detail isn't lost.
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KDR_11k
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Re: Random WIP

Post by KDR_11k »

It's a mass unit, it should probably prioritize polygons over textures.
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Otherside
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Re: Random WIP

Post by Otherside »

it looks pretty heavy more like a thud/outlaw

pretty nice tho
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rattle
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Re: Random WIP

Post by rattle »

It'll be about 600-700 as consistent geometry, it's more worth the UV space than a few additional polies IMO.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Random WIP

Post by FLOZi »

rattle wrote:It'll be about 600-700 as consistent geometry, it's more worth the UV space than a few additional polies IMO.
I agree.
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Wolf-In-Exile
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Re: Random WIP

Post by Wolf-In-Exile »

Self-challenge: speed modelling/texturing, done under 4 hours.

162 polies
Image
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