Can you find high-poly renderings?

Can you find high-poly renderings?

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Can you find high-poly renderings?

Post by Snipawolf »

I have one here.

Image

A Hover Tank from Thunder Brigade, one of my favorite joystick optimised games. Clearly extremely high polygonal, not to mention those grids are 3d.. I saw that during the introduction, they all had their own shadows! Sweet.

Can you find a high-poly rendering?
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

That's a pretty underwhelming shot there, in my opinion. Neither the "turret" nor the "gun" have any mechanical details that would suggest they can actually rotate. The skin is remarkably bad for a professional title- if you look at the turret where it joins the body, they didn't even blend the two areas at all. And the background terrain looks like a random heightmap with a few blobs and a random shader, with another render being used for the far background. Even the lightsources don't match very well :P

And the greebles on this thing are just kind've random- the don't have a sense of clear mechanical purpose, and they're not well-integrated with the rest of the skin.

By modern standards, this is not a terrific model. You wanna see terrific models and rendering technique... somewhere like this... That is what high skill looks like ;)
User avatar
mehere101
Posts: 293
Joined: 15 Mar 2006, 02:38

Post by mehere101 »

In reply, the turret doesn't rotate. The game didn't need a accelerator card at all. The model would have been made simply to sell the game. But yeah, thats a horrible high poly render.
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

It's horrible, but it is still high poly :wink:

Edit: Argh, you blinded me with that site, I saw a spongebob :(

I would think someone professional as that would have outgrown that cartoon...
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Snipawolf wrote:It's horrible, but it is still high poly :wink:
Wasn't it
Snipawolf wrote:Sweet.
a minute before?

Uh and yeah, it looks like some cheap 97's box art render.
User avatar
Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Post by Wolf-In-Exile »

That's hardly what I would call high poly.

Underwhelming, as Argh pointed out.
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I said sweet cuz each little poly had its own shadow, not cuz it was a really good model :-)
User avatar
Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Post by Wolf-In-Exile »

Erm.... the shadows on the grille isn't anything special at all, any decent render engine can do the same or even better.


Image

Image
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

is that based off of a veritech fighter in robot form..?
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Erm.... the shadows on the grille isn't anything special at all, any decent render engine can do the same or even better.

Hah! One problem, that engine ran it during the cutscenes like that, that is why I meant it was good.

Even Wings3D can render shadows :roll:
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Looks more like a 30 ton IS mech for house Liao... or something. Think it was in MC2, dunno though and forgot the name either.
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

PheonixHawk Lamb?
From Robotech right?
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Ah I was right.
Image

edit: Also the filenames used above spoil what it is... :P
User avatar
Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Post by Wolf-In-Exile »

Fanger: its based of the Battletech Wasp, but the design is shared with Macross/Robotech as well. :P

Modelled for the movie project.


Snipawolf wrote:
Erm.... the shadows on the grille isn't anything special at all, any decent render engine can do the same or even better.

Hah! One problem, that engine ran it during the cutscenes like that, that is why I meant it was good.

Even Wings3D can render shadows :roll:
Yes.... whats your point? So what if the engine ran cutscenes that showed the shadows on the grille? Why is it even a problem?


And why the self-contradiction?

First you say its cool cause there's shadows, now you agree that its nothing special.
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

(im sure your already aware of this wolf, but rattle seems to be confuzzled)

Wow.. that is a blatant robotech macross ripoff, borrow design (not yours specifically but the mech it was based on..) interesting..

Image

they could have been a little less obvious..
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Actually Battletech is based off Robotech afaik.
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

Not all of it, but as far as I recall, 6-7 of the early mech designs were copied almost exactly from the macross/robotech series..

the Warhammer, and Maurader being to prime examples, and this Wasp mech you speak off..
SJ
Posts: 618
Joined: 13 Aug 2004, 17:13

Post by SJ »

Well not renderings and not that high poly (~8000 per tank?) but I have to do some advertisment :)
http://www.massive.se/Contents.asp?id=1310
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

SJ, That is teh hot stuffs! I didnt know WiC was this sexy.
whoa.
Post Reply

Return to “Art & Modelling”