UV mapping isn't handled in the upspring manual, since it isn't part of the program.
To UV map a unit, you make the model in 3dsm, UV map it in 3dsm and then export it to obj. (this brings the UV along)
Load it into upspring and take Texture mapping>show uvmapping. then you can see if everything is imported correctly (which always is).
Then you go to to the 'get your texture to show up in spring' part.
That is documated multiple times on the forum but if you have questions about it, ask!
How can I texture my model?
Moderators: MR.D, Moderators
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
Another good place for modeling/mapping resources and tutorials is:
Its a link to another forum topic on a GTA forum... but the links he has there are VERY good...
http://www.gtaforums.com/index.php?showtopic=191091
Its a link to another forum topic on a GTA forum... but the links he has there are VERY good...
http://www.gtaforums.com/index.php?showtopic=191091