can we edit smoke trail size and muzzle flash?

can we edit smoke trail size and muzzle flash?

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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

can we edit smoke trail size and muzzle flash?

Post by emmanuel »

and explosion size color smoke ...
some unit that i rebuild have little smoke start with a big gun can i change this (i don t script!)?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

So far as I know, no, we can't.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Those things are on my wanted list, devs...HELLOO???!
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

I've wanted this stuff for a while now too... but to be fair my wishlist is probably like 30-40 items now, and zaphod knows about all of them, but there's a limited ammount of coders and a limited ammount they can easily do to the engine. I think someone is currently trying to pull these features (smoke trails, muzzle flash calls, plasma colors, and a few others) out of hardcode and into something where they can be edited modularly, but it isn't as easy as it sounds.
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Post by emmanuel »

what can we newly edit inspring text(.fbi) files ?
i know ground tracks ,mass,antimissile flare...


a heavy problem seem apears with the crushable ground :
when a factory armored is blasted ,the ground lower reach the units can t get out because raise is very undergrounded (!?!)...
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