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Re: Random WIP 2018
Posted: 21 May 2018, 20:57
by PicassoCT
Ladies and gentleman- this could be just another Random WIP- but instead i give you the blargh.
The blargh is basically a unit, that whos family history could be described as a movement over the battlefield.
Its very disgusting and moving at the same time.
And it will be done in Hide/Show Gif Style.
Its also the usual passive-aggressive attempt to get kloot to implement Morph-Animation - or at least get a shader for that.
Yes, we could do feature request.. but then.. this wouldnt have the style, of having feature horny masses harassing a dev into a corner.
Re: Random WIP 2018
Posted: 23 Aug 2018, 18:12
by Anarchid
Carriers are such an overused trope
Re: Random WIP 2018
Posted: 23 Aug 2018, 22:03
by PicassoCT
Building Animation Gifs?
Re: Random WIP 2018
Posted: 09 Oct 2018, 22:42
by Anarchid
On the right: ancient-breed ZK Chicken Defense Tube
On the left: unidentified alarming lifeform!? Heavy defense? Chicken nuke?! Now you know why you fear the night.
P.S.
I know you like animations
Re: Random WIP 2018
Posted: 09 Oct 2018, 23:49
by PicassoCT
Does the eye thing look around?
Otherwise sexxy as fuck
Re: Random WIP 2018
Posted: 09 Oct 2018, 23:59
by Anarchid
Eye is a static piece of texture, but the whole thing should have that "tree" shader which makes it do small unnerving movements with every bit of skin
Re: Random WIP 2018
Posted: 10 Oct 2018, 04:05
by PicassoCT
Lol, if you took a texture as a constant offset to a sinus curve and zero as deactivator - you could basically do wave texturing, with some parts contracting and others expanding along veins.
Re: Random WIP 2018
Posted: 10 Dec 2018, 02:13
by TurBoss
blender 2.8 beta
Re: Random WIP 2018
Posted: 10 Dec 2018, 13:47
by ivand
TurBoss wrote: ↑10 Dec 2018, 02:13
blender 2.8 beta
Wanna try to export PBR maps from Blender and see how they look in the game?
See:
viewtopic.php?f=12&t=37691
Re: Random WIP 2018
Posted: 11 Dec 2018, 18:48
by TurBoss
sure will do asap
Re: Random WIP 2018
Posted: 17 Dec 2018, 00:07
by PicassoCT
To all the creators out there - you r de real WIP
GUI advancements- habanero buttons now can have borders.
Also brainstormed some little RTS Idea over the weekend, its basically a spy-game with heavily automated war-drones as combatants.
Code: Select all
Antagon:
- get Money from supression (destroyed buildings, cooperate explotation, local dictator police, religious frencys)
- One party has to prepare and protect a hidden threat
Operatives: Killer, Coordinators, Cellagent
Buildings: Propagandaserver, SafeHouse, AssemblyLine, CanooOne (Anti-Orbital Gun, Satelitte-Launcher), Projectsite
Vehicles: SuicideBomber
WalkDrones: ScanDrone, ComDrone, AntiPerson-MinefieldMother, Tankhunter, Sniperdrone, Suicidedrone
Plane: ScanPlane, ComPlane, MineDrone, HunterDrone, Tomahawk, Stop-Go-Swarm
Protagon:
- get Money for proven dangers and attacks on allies (aka local police and factorys) + operatives discovering people who are close to the project and hunting down cells
- This party has to find and neutralize that threat
Operatives: Killer, Coordinators,
Buildings: Propagandaserver, SafeHouse, AssemblyLine, CanooOne (Anti-Orbital Gun, Satelitte-Launcher), Projectsite
Vehicles: OperatorAPC, Tank, Artillery
WalkDrones: ScanDrone, ComDrone, AntiPerson-MinefieldMother, Tankhunter, Sniperdrone, Suicidedrone
Plane: ScanPlane, ComPlane, MineDrone, HunterDrone, Tomahawk, Stop-Go-Swarm
Game USPs:
Line Of Communication (LASER / Electronic / Satellite/ Public / NFC) - only humans continu there goals once out of line of communication
Line Of Sight (Satellite/ Plane / Drone/ Video by LOC) - as longs a a Unit is observed its history of executed commands is visible to the observer
Re: Random WIP 2018
Posted: 22 Dec 2018, 01:04
by PicassoCT
Still working on the habanero buttons for chili- now the organic variety.
Im planing to add some l-trees growing from these borders.
How does one draw outside of the surrounding father element.
Of course its all WIP
Re: Random WIP 2018
Posted: 30 Dec 2018, 14:25
by PicassoCT
Last Post goes tooooo
Re: Random WIP 2018
Posted: 28 Jan 2019, 21:19
by LordMuffe
I don´t know, I don´t dare to open a 2019 RWIP-thread.
So I just post this Banisherwannabe tank here:
Re: Random WIP 2018
Posted: 29 Jan 2019, 01:04
by ThinkSome
Looks like a metallic lobster?
Re: Random WIP 2018
Posted: 29 Jan 2019, 09:00
by MasterBel
Looks really cool, only I can't quite tell front from back. Or is that the idea?
ThinkSome wrote: ↑29 Jan 2019, 01:04
Looks like a metallic lobster?
I don't know, certainly doesn't look like this metallic lobster:
Re: Random WIP 2018
Posted: 29 Jan 2019, 18:57
by LordMuffe
well, i hope once it moves around its quite obvious which part is the front :)
Re: Random WIP 2018
Posted: 30 Jan 2019, 13:20
by PicassoCT
The front is where we drive towards
Re: Random WIP 2018
Posted: 10 Feb 2019, 16:15
by LordMuffe
it sure is
here is some kind of hovering vehicle... who knows what purpose it could serve...
also, since it hovers, it doesn´t necessarily have a front
Re: Random WIP 2018
Posted: 10 Feb 2019, 17:27
by PicassoCT
Lord Muffe we demand game..