Random WIP 2018 / 19 / 20 - Page 6

Random WIP 2018 / 19 / 20

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6235
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2018 / 19 / 20

Post by FLOZi »

:regret: #notactuallydoingthis

Image
Attachments
2020-04-13_13-45-31.png
(295.47 KiB) Not downloaded yet
User avatar
ivand
Posts: 251
Joined: 27 Jun 2007, 17:05

Re: Random WIP 2018 / 19 / 20

Post by ivand »

GLSL time again.

Here I sketched a prototype of the health percentage based look. Unlike the previous (similar) work on scavenger units, this time around the unit textures and parts deformation depends on the actual unit health. Here on the screenies there are two identical units. One of them is severely damaged.

Image
Image

Upon repair it will look shiny and fit again.
Attachments
screen01698.png
(6.09 MiB) Not downloaded yet
screen01695.png
(6.41 MiB) Not downloaded yet
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6235
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2018 / 19 / 20

Post by FLOZi »

Stunning stuff, wish you'd been around when we were working on MCL.

Image

edit:

Image
Attachments
2020-04-15_22-25-38.png
(289.31 KiB) Not downloaded yet
2020-04-15_18-51-36.png
(284.96 KiB) Not downloaded yet
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10368
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2018 / 19 / 20

Post by PicassoCT »

ivand wrote: 13 Apr 2020, 22:07 GLSL time again.

Here I sketched a prototype of the health percentage based look. Unlike the previous (similar) work on scavenger units, this time around the unit textures and parts deformation depends on the actual unit health. Here on the screenies there are two identical units. One of them is severely damaged.

Image
Image

Upon repair it will look shiny and fit again.
Its BARely recognizeable as Spring anymore.. i will shove myself out, no need to busy yourself with a club.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10368
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2018 / 19 / 20

Post by PicassoCT »

TumbleWeedSpyder.. a self deploying modular mine system, build with standardized parts..

Image
Attachments
TumbleWeedSpyder.png
(408.64 KiB) Not downloaded yet
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10368
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2018 / 19 / 20

Post by PicassoCT »

So, this is a strange duck.. Its a transport aircraft.. honestly, the whole realism limitation is starting to suck.

Image
Attachments
transport_Grid.png
(564.96 KiB) Not downloaded yet
Transport Aircraft.png
(535.42 KiB) Not downloaded yet
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6235
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2018 / 19 / 20

Post by FLOZi »

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10368
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2018 / 19 / 20

Post by PicassoCT »

Imagine the fireworks that battles with tracer ammo could be at night..
If you make those upward going tracers dynamic light sources and add ocassional flares..
You could have those movie night battles
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6235
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2018 / 19 / 20

Post by FLOZi »

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10368
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2018 / 19 / 20

Post by PicassoCT »

Ivand is all sorts of awesome

Question, what does HP then reflect. Likelihood of hit?
Image
Attachments
screen00020.jpg
(226.25 KiB) Not downloaded yet
User avatar
ivand
Posts: 251
Joined: 27 Jun 2007, 17:05

Re: Random WIP 2018 / 19 / 20

Post by ivand »

Working on beautifying CEG particles:

Status quo:
Image

In my branch:
Image

Also if someone still cares please express your opinion here: https://github.com/spring/spring/pull/535
Attachments
screen01796.png
(6.11 MiB) Not downloaded yet
screen01795.png
(6.07 MiB) Not downloaded yet
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6235
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2018 / 19 / 20

Post by FLOZi »

:o Big difference! And you resuscitated kloot.

From your explanation there, I am in favour of your plan, but frankly I am a million miles from understanding the technical ins and outs of this.

I worry if we don't do that, then both develop and maintenance wither and die unfinished. We need new people to contribute, seems to me kloot trying to take on the whole push to OGL 4 himself demonstrated that incredible though he has been, it isn't sustainable for him in the long term.

Question, what does HP then reflect. Likelihood of hit?
How much stuff there is inside to break before it can't drive around anymore.
User avatar
Beherith
Moderator
Posts: 5010
Joined: 26 Oct 2007, 16:21

Re: Random WIP 2018 / 19 / 20

Post by Beherith »

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6235
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2018 / 19 / 20

Post by FLOZi »

Awesome!

Remote linking doesn't seem to work though.
User avatar
Beherith
Moderator
Posts: 5010
Joined: 26 Oct 2007, 16:21

Re: Random WIP 2018 / 19 / 20

Post by Beherith »

MasterBel
Posts: 262
Joined: 18 Mar 2018, 07:48

Re: Random WIP 2018 / 19 / 20

Post by MasterBel »

Beherith wrote: 17 Jun 2020, 09:52 Is it because I need https?
I recall someone saying the image has to be hosted on the Spring website itself to stop dead links in the future.
User avatar
Beherith
Moderator
Posts: 5010
Joined: 26 Oct 2007, 16:21

Re: Random WIP 2018 / 19 / 20

Post by Beherith »

lets see if we can has gifs:
Image
cormando_smol.gif
(622.86 KiB) Not downloaded yet
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: Random WIP 2018 / 19 / 20

Post by dansan »

Beherith wrote: 24 Jun 2020, 10:28 lets see if we can has gifs:
cormando_smol.gif
Wow nice. The movement (lowering and errecting) of the torso and head in the rhythm of the walking… knees and ankles… feels very natural.
User avatar
Beherith
Moderator
Posts: 5010
Joined: 26 Oct 2007, 16:21

Re: Random WIP 2018 / 19 / 20

Post by Beherith »

Its very easy with inverse kinematics, as shown here: viewtopic.php?f=67&t=41328
User avatar
Beherith
Moderator
Posts: 5010
Joined: 26 Oct 2007, 16:21

Re: Random WIP 2018 / 19 / 20

Post by Beherith »

Ill break the no double- post rule with this: (also do tell if attaching huge gifs is an undue load on website)

3 legs on ground:
Image
corvang.gif
(1.45 MiB) Not downloaded yet

2+2/7th legs on ground:
Image
corvang_v2.gif
(887.56 KiB) Not downloaded yet
Post Reply

Return to “Art & Modelling”