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Re: Random WIP 2017

Posted: 22 Aug 2017, 23:19
by PicassoCT
Stealth Storm Trooper (Heavily Synthed)
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Nothing actually new, just a skin- a mod of a mod :D

Re: Random WIP 2017

Posted: 31 Aug 2017, 18:35
by Anarchid
Almost there...
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Re: Random WIP 2017

Posted: 01 Sep 2017, 07:49
by PicassoCT
All moist here

Re: Random WIP 2017

Posted: 10 Sep 2017, 14:00
by LordMuffe
suddenly, out of nowhere...

(support) carrier has arrived

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Re: Random WIP 2017

Posted: 12 Sep 2017, 22:07
by The Yak
So far having great success with a new method of mapmaking that's 10% Terresculptor standard, and 90% GIMP unstable.

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All of the screens are the same diffuse texture, just with the colormap on top swapped around in GIMP. colormaps and weightmaps used for texturing can be easily done in terresculptor. The same weightmaps are used for both the diffuse texture and distribution map, so DNTS becomes trivial to add.

Slope texturing exactly matches vehicle/bot pathing too.

Re: Random WIP 2017

Posted: 13 Sep 2017, 07:45
by azaremoth
These look great! :-)

Re: Random WIP 2017

Posted: 22 Sep 2017, 18:10
by LordMuffe
small bot now with a weapon-arm for variants with bigger guns

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Re: Random WIP 2017

Posted: 24 Sep 2017, 00:52
by PicassoCT
You may have all but forgotten about the procedural units plan.. but the mad max units never died. They dwelled in the wastelands of the vapo-war and now they are back with a vengance..

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PS: Drivers, Turrets and Decoration are still missing, but not for long.
Also the wheels will be realigned as where the Varyfoo feet.

Re: Random WIP 2017

Posted: 01 Oct 2017, 20:44
by PicassoCT
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Ladies and Gentleman- i present to you - the warning cone bot!

Its a unique archievment in soft robotics, able to detach from a crashed vehicle and by the power of inflating alone, to travel along the last path taken to a correct warning distance.
There it deflates itself, completely, except for the coneshaped midsection which is filled with sprayfoam. LEDs activate, alarming anyone coming near to the site of the accident.

It will very soon be standard- in every spring unit.

Re: Random WIP 2017

Posted: 05 Oct 2017, 21:58
by LordMuffe
@PicassoCT


Is that really a thing that will be in Journeywar? Pls let it be so... :)

here some less soft robotics: the medium/T2 bot

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Arms and legs are just placeholders atm... unless i get lazy

Re: Random WIP 2017

Posted: 07 Nov 2017, 13:50
by Anarchid
Just another anim concept

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Re: Random WIP 2017

Posted: 10 Nov 2017, 17:54
by PicassoCT
Super smooth but this kind of animation benefits from algorithmic variations

Re: Random WIP 2017

Posted: 13 Nov 2017, 06:21
by Google_Frog
Two of Anarchid's factory remodels are finally done.
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Re: Random WIP 2017

Posted: 14 Nov 2017, 16:19
by azaremoth
Lovely.

Re: Random WIP 2017

Posted: 28 Nov 2017, 23:58
by Methuselas
Oooh! Oooh! I want to play too! Anyone want any 20k models. ;)



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Re: Random WIP 2017

Posted: 29 Nov 2017, 14:36
by sprunk
The mech looks cool, is there a texture?

Re: Random WIP 2017

Posted: 29 Nov 2017, 17:03
by Methuselas
sprunk wrote:The mech looks cool, is there a texture?

It's UV'ed, but not textured. At the time, I was limited to 256x256 Targas, I believe? One of the horrid limitations of the Mechcommander 2 Engine. They were bumped to 512, but I never got around to texturing it, as about that time I had my son, so I didn't have time to work on it. By the time I did, the developer for MCO went a direction I didn't want to follow, so it and many other battlemechs and vehicles from the Battletech Universe, languished on my hard drive.

Re: Random WIP 2017

Posted: 03 Dec 2017, 22:30
by PicassoCT
A Idea for a map feature.. it looks like stonhege.
Until fighting occur nearby- it then slowly lifts itself from the ground- revealing itself to be a burried anti-space weapon, whose electro manetic charging stuns nearby units. I think it is always worth adding the ilusion of ancient history to anything one does.
Imagine commanders not teleported in, but excavating from the ground.
Imagine them beeing part of temples, beeing burried as the old metal gods.

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Re: Random WIP 2017

Posted: 14 Dec 2017, 21:52
by Methuselas
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Locust LCT-1V (20 Ton BattleMech). 10,196 tris/ 5,236 polys. No UVs yet. I did this to start kit-bashing 'Mechs together.

Re: Random WIP 2017

Posted: 25 Dec 2017, 22:00
by Methuselas
Great.......


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I've got Fleas......


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and Fireants......