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Re: Random WIP 2017
Posted: 22 Aug 2017, 23:19
by PicassoCT
Stealth Storm Trooper (Heavily Synthed)
Nothing actually new, just a skin- a mod of a mod :D
Re: Random WIP 2017
Posted: 31 Aug 2017, 18:35
by Anarchid
Almost there...
- factoryveh.png (68.43 KiB) Viewed 13939 times
Re: Random WIP 2017
Posted: 01 Sep 2017, 07:49
by PicassoCT
All moist here
Re: Random WIP 2017
Posted: 10 Sep 2017, 14:00
by LordMuffe
suddenly, out of nowhere...
(support) carrier has arrived
Re: Random WIP 2017
Posted: 12 Sep 2017, 22:07
by The Yak
Re: Random WIP 2017
Posted: 13 Sep 2017, 07:45
by azaremoth
These look great!
Re: Random WIP 2017
Posted: 22 Sep 2017, 18:10
by LordMuffe
small bot now with a weapon-arm for variants with bigger guns
Re: Random WIP 2017
Posted: 24 Sep 2017, 00:52
by PicassoCT
You may have all but forgotten about the procedural units plan.. but the mad max units never died. They dwelled in the wastelands of the vapo-war and now they are back with a vengance..
PS: Drivers, Turrets and Decoration are still missing, but not for long.
Also the wheels will be realigned as where the Varyfoo feet.
Re: Random WIP 2017
Posted: 01 Oct 2017, 20:44
by PicassoCT
Ladies and Gentleman- i present to you - the warning cone bot!
Its a unique archievment in soft robotics, able to detach from a crashed vehicle and by the power of inflating alone, to travel along the last path taken to a correct warning distance.
There it deflates itself, completely, except for the coneshaped midsection which is filled with sprayfoam. LEDs activate, alarming anyone coming near to the site of the accident.
It will very soon be standard- in every spring unit.
Re: Random WIP 2017
Posted: 05 Oct 2017, 21:58
by LordMuffe
@PicassoCT
Is that really a thing that will be in Journeywar? Pls let it be so... :)
here some less soft robotics: the medium/T2 bot
Arms and legs are just placeholders atm... unless i get lazy
Re: Random WIP 2017
Posted: 07 Nov 2017, 13:50
by Anarchid
Just another anim concept
Re: Random WIP 2017
Posted: 10 Nov 2017, 17:54
by PicassoCT
Super smooth but this kind of animation benefits from algorithmic variations
Re: Random WIP 2017
Posted: 13 Nov 2017, 06:21
by Google_Frog
Two of Anarchid's factory remodels are finally done.
- factoryGif.gif (1.79 MiB) Viewed 13326 times
Re: Random WIP 2017
Posted: 14 Nov 2017, 16:19
by azaremoth
Lovely.
Re: Random WIP 2017
Posted: 28 Nov 2017, 23:58
by Methuselas
Re: Random WIP 2017
Posted: 29 Nov 2017, 14:36
by sprunk
The mech looks cool, is there a texture?
Re: Random WIP 2017
Posted: 29 Nov 2017, 17:03
by Methuselas
sprunk wrote:The mech looks cool, is there a texture?
It's UV'ed, but not textured. At the time, I was limited to 256x256 Targas, I believe? One of the horrid limitations of the Mechcommander 2 Engine. They were bumped to 512, but I never got around to texturing it, as about that time I had my son, so I didn't have time to work on it. By the time I did, the developer for MCO went a direction I didn't want to follow, so it and many other battlemechs and vehicles from the Battletech Universe, languished on my hard drive.
Re: Random WIP 2017
Posted: 03 Dec 2017, 22:30
by PicassoCT
A Idea for a map feature.. it looks like stonhege.
Until fighting occur nearby- it then slowly lifts itself from the ground- revealing itself to be a burried anti-space weapon, whose electro manetic charging stuns nearby units. I think it is always worth adding the ilusion of ancient history to anything one does.
Imagine commanders not teleported in, but excavating from the ground.
Imagine them beeing part of temples, beeing burried as the old metal gods.
Re: Random WIP 2017
Posted: 14 Dec 2017, 21:52
by Methuselas
Locust LCT-1V (20 Ton BattleMech). 10,196 tris/ 5,236 polys. No UVs yet. I did this to start kit-bashing 'Mechs together.
Re: Random WIP 2017
Posted: 25 Dec 2017, 22:00
by Methuselas
Great.......
I've got Fleas......
and Fireants......