Random WIP 2017
Moderators: MR.D, Moderators
Random WIP 2017
So i hope this is right, i think its time for a 2017 RWIP thread :)
just more spaceship(s):
just more spaceship(s):
Re: Random WIP 2017
We assembled today to dig a grave for mobile bandwith in the UK & USA. They passed after long suffering
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- atztekianspringtanks.jpg
- (566.98 KiB) Not downloaded yet
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- unreleased spacemap.jpg
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- castlesinthecloud.jpg
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Re: Random WIP 2017
Rise undead unreleased maps of the past
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- icemap.jpg
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Re: Random WIP 2017
they look great... and very Picassoish
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Random WIP 2017
Lovely map, where is your underwater texture from? Maybe the rocks could use a few more polys.
Re: Random WIP 2017
and another one. Still a lot of details missing. And the textures need fixing in quite a few places.
Re: Random WIP 2017
Show us the model in game. Do it.
Re: Random WIP 2017
i will, once i finished all ships for that faction, since i dont want to have to go through the implementation process (upspring...) more than once.
still... 4-6 ships to go.
still... 4-6 ships to go.
Re: Random WIP 2017
You said that ...
Why not skip upspring, and use blender and make a automated script pipeline?
AnyanarchidThing is possible that way.
Why not skip upspring, and use blender and make a automated script pipeline?
AnyanarchidThing is possible that way.
Re: Random WIP 2017
About halfway through detailing all the maps featured in ZK matchmaker
Re: Random WIP 2017
The last one especially is stunning
Re: Random WIP 2017
Posting SpringRTS kernel thing here as well because this thread needs love:
https://www.youtube.com/watch?v=wXigmhrm52k
https://www.youtube.com/watch?v=wXigmhrm52k
Re: Random WIP 2017
can't type this way or do models.
doing stuff:
I was working on resolving all these new error messages. It was eating a LOT of time.
the latest spring added massive amounts of bitching(in a good way) code. I was patching several old projects up to work with the newer engine. Just all the fire point error spam, plus normals error spam and weapon def stuff was taking weeks to track down, I think I was about 1/2 through all the projects(including EEE) fixing this. EEE had a lot of old broken code that also needs patching so there is that as well. I was working on all that junk but then had to stop with the latest spring added all these errors.
needs:
I need to know JK's repo to get his latest shader to stop the error messages in the current spring and I can resume work on that. Gajop has told me there is an updated version in ZK's repo but they historically dick with code in a way that messes it up for non-zk and adds more time so I don't want to touch anything from there. Without updating that then patching it to carry over all my needed additions(which I *HOPE* still work) you will see NOTHING NEW from me.
In the mean time I have been painting miniatures as a way to keep myself busy and not stir crazy.
Re: Random WIP 2017
Nice baby
Don't know if anyone realises this is the 2nd unit I ever textured (Ok there were 3do models of Centurion & Charioteer tanks also).
Don't know if anyone realises this is the 2nd unit I ever textured (Ok there were 3do models of Centurion & Charioteer tanks also).
Re: Random WIP 2017
There is a solution! These wrap aroud baby carriers did help a lot with our daughter. She slept 1-2 h and I had both hands free for e.g. Spring.smoth wrote: can't type this way or do models.
(That is NOT me. Just for illustration)
Re: Random WIP 2017
Done
Re: Random WIP 2017
Looking gorgeous!